Corner camping disarmed opponents may be too effective at checkmate scenarios in Samurai Shodown

Normally positioning yourself in the corner would be a very bad idea in most fighting games

Posted by Justin 'AdaptiveTrigger' Gordon • July 1, 2019 at 7:06 p.m. PDT

Samurai Shodown was released not too long ago. It's style of focusing almost purely on footsies and spacing rather than flashy combos is a rather unique approach compared to many of today's modern fighting games.

There do appears to be some drawbacks to the game's overall pacing in certain scenarios. For example, the game can essentially become a stalemate or checkmate situation once a player is disarmed of their weapon.

In Samurai Shodown, there are a few methods to disarm the opponent, causing them to drop their weapon. Until they are permitted the opportunity to reequip, they'll be relegated to an inferior moveset that generally boasts less damage and reach.

Fighting against an opponent that's still armed with their weapon is quite a disadvantageous situation in Samurai Shodown. Ideally, you'd want to pick up what was dropped in order to have the best fighting chance.

However, since both players are confined to the same screen, the opposing player can very easily prevent this from ever happening. All they have to do is camp a position so that the screen never scrolls over to the desired location.

Normally positioning oneself in the corner of a fighting game is an extremely bad idea. Funnily enough, this is the right move to make if it means the opponent can't regain access to their superior tools.

A unique event played over the weekend at the AfreecaTV Fight Match Korean Tournament. A player known as "Nightwolf" was matched up against Poongko.

The first hit of the second round ended up disarming Nightwolf's character of his weapon. This ended up being the only hit that mattered. Poongko had essentially won.

Nightwolf was never provided with the opportunity to reequip his weapon because Poongko wisely put himself in the corner. Both players then stood their ground, essentially doing nothing, for what remained of the match.

Following his third place finish, Nightwolf requested an opportunity to be interviewed regarding the situation. He did not place any blame on Poongko about his strategy and even affirmed that it was the correct thing to do.

"Poongko didn't do anything wrong. If I had been in such a situation, I would have done the same because it is competition," stated Nightwolf according to Gatoray's translation.

"In fact, in the case of previous titles, it was possible to pick up the sword with a zoom-out effect if you move back," continued Nightwolf. "It may have seemed a bit disappointing to the audience. But, intentionally, I didn't move in the hope that this part of the game would improve."

Should this situation be left alone, it's possible that interest from players and spectators alike may begin to dwindle.

Click image for animated version

Video source: Konsoler. Sent in by Blackoshinomi.

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