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Dragon Ball FighterZ Season 2 patch notes released

Posted by Steven 'Dreamking23' Chavez • January 29, 2019 at 6:49 a.m. PST • Comments: 61

The Dragon Ball FighterZ Season 2 patch notes are now live.

As noted previously by the company, these changes to the game focus solely on alterations to the battle system. Mechanics such as recoverable life, Ki building, Sparking Blast, and more have seen tweaks.

It looks as though these changes will go into effect tomorrow — a day before the first Season 2 characters, Jiren and Videl, are released. The date provided by the Japanese blog was January 30th, but we're still waiting on confirmation of a release time for North America.

Bandai Namco US tweeted yesterday that more information on the changes would be dropping "later next week," which led fans to believe that the patch was coming at a later date. However, it does make sense for them to come alongside Jiren and Videl — or right before their launch.

The patch notes were released in Japanese, and we have the English translation thanks to our very own Nicholas "MajinTenshinhan" Taylor.

You can check out the full list below.

Season 2 patch notes

Recoverable life
- Recoverable life after taking damage has been decreased (outside of invincible moves)

Ki gauge
- Will now receive less ki gauge when being hit by a super or a Meteo Super, but when receiving damage outside of supers will now receive more ki gauge
- After using meter, it will now temporarily be more difficult to build meter again

Launching attacks
- If applicable to camera changing, will now follow the camera regardless of height when it happens

Invincible special moves
- Can no longer call assist or switch characters unless it's on hit.

EX special moves
- The opponent will now have less recoverable life after being hit by one.

- When being hit after a Super (except for Ultimate Z Change/DHC), damage will now be reduced (excluding a select few supers)
- It is now easier to connect with Ultimate Z Change/DHC

Certain Meteor Super moves
- Lowest ceiling of guaranteed damage has been increased

- Can now be used while guarding (in air too)
- While in Sparking, the recoverable life your opponent has after taking damage has been reduced (not counting from invincible moves)
- It now starts up slower except when cancelled from an attack

Vanishing Move
- When cancelled from an attack, the camera will now follow better

Z Reflect
- After deflecting an attack, will now be invicible to the opponent's Sparking! activation

Certain throw moves, Dragon Rush
- Fixed so that throws and Dragon Rush won't connect several times in one combo

Dragon Rush
- On hit, the meter gain and damage has been decreased.
- After doing it in a combo, no more camera-shifting moves will be possible. (*This change was a bit unclear in the patch notes, but we believe this is what they meant.)

Airborne Dragon Rush
- After using it in a combo, the final hit will cause a slide down on the opponent

Guard Cancel Change
- Will now be invincible until it hits your opponent or is very close to them
- Recovery on block increased.

Grounded Backstep
- Increased distance

Shenlong: Revive my teammate
- Revived teammate's health has been increased

Shenlong: Make me invincible
- The recovery speed of your life has been increased.

Ukemi (quick-rise)
- More difficult to get hit by airborne opponents

Grounded Wakeup Timing
- Can now do Ukemi at any point until your opponent is completely lying down

Dramatic Finish
- Has been changed to be activated from Standing Heavies and Vanishing Moves as well.

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