Dragon Ball FighterZ developers are looking specifically at boosting comeback mechanics; Producer Tomoko Hiroki hints at upcoming changes

All new re-balance currently in the works

Posted by John 'Velociraptor' Guerrero • January 15, 2019 at 2:12 p.m. PST

We certainly had our gripes with yesterday's Bandai Namco live stream wherein we expected to get "BIG NEWS" about Dragon Ball FighterZ, (spoilers, we didn't) but upon revisiting the interview with Producer Tomoko Hiroki we did find something to tide us over while we wait for the World Tour Finals.

First and foremost, Hiroki was not shy about the fact that developers are still supporting FighterZ and have obvious plans to continue to support the title right now. This comes as little surprise (the community was expecting Season 2 reveals) but it does, at least, serve as a confirmation that things are still chugging along.

More specifically, Hiroki stated that the team is balancing the game. "Dragon Ball FighterZ is currently being balanced while (the dev team is) looking at users' gameplay," she noted before going on to say that unspecified adjustments to the game's battle system would be implemented after the World Tour Finals.

After asked about seeing the turnout and hype that came from the DBFZ action at EVO 2018, Hiroki took the time to say how impressed she and the team was. While happy with FighterZ's performance thus far, Bandai does feel the game lacks enough comeback factor.

Indeed the instances we see of players bringing games back from a two character deficit are fairly few and far between, but those days may be ending soon.

Check out these two clips from Hiroki's interview on yesterday's live stream as she discusses the aforementioned topics. Let us know what you think the particulars of these changes might be in the comments when you're done.

Click images for animated versions

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