G has even better offensive pressure in Street Fighter 5 Season 4 and here are the two moves you should be looking out for to take advantage of it

Posted by Steven 'Dreamking23' Chavez • January 12, 2019 at 7:36 p.m. PST

G was given better offensive pressure in Street Fighter 5 Season 4, and there are two moves you're going to want to be mindful of in order to properly utilize that improved pressure.

As one of the EventHubs staff members who worked on getting Street Fighter 5 Season 4's patch notes onto the website, I can tell you that there were a whole lot of changes that were made to the characters and gameplay. We continue to dive into what alterations were put into effect from Season 3.5 to 4, and the more we do, the more we learn.

I recently joined the EventHubs Podcast to discuss one change for each character on the roster that people should be focusing on in Season 4. This past week, we made our way through the first half of the roster: Abigail through Juri (though Necalli and R. Mika were not addressed due to remaining virtually unchanged in Season 4).

If you listened to the podcast this week, you probably know that I recently decided to make G my main character in light of the plethora of changes made to Abigail. As a result, the portion of the podcast devoted to the Season 3 newcomer was handled by yours truly.

One of the main ways G saw his offensive capabilities improved this season is through the changes made to his crouching heavy kick (sweep) and EX G Smash Under (low rush punch). Both of these attacks were given less recovery on hit, which now allows G to move sooner after he lands these hits successfully and gain more ground on the opponent.

You're definitely going to want to keep an eye out for these attacks and keep them in mind when playing G, as they're very useful tools on his tool belt. Let me tell you why.

Crouching heavy kick (sweep)

Like I mentioned on the podcast, G is a character that wants to hang just outside of an opponent's range until he can find an opportunity to level up his presidentiality. In the neutral, crouching heavy kick has become a more powerful asset for G as it now recovers four frames faster than it previously did if it hits.

This means you'll be able to tag an opponent's toes with G's far-reaching sweep from max range, dash in, and be at the advantage. Depending on which recovery they choose (normal, back, or none), G gets different options that put the opponent into a bad spot — like a meaty standing medium punch that beats 3-frame normals on wake up and allows him to confirm into big damage.

With crouching heavy kick being a very important part of G's neutral game, this change is something you absolutely want to be aware of and taking advantage of in battle.


Click images for animated versions

EX G Smash Under (low rush punch)

EX G Smash Under has seen an even larger reduction of recovery on hit. Now the EX low rush punch has five less recovery frames when it hits the opponent.

While it's not always advised to throw out a random EX rush punch in battle, due to low rush punch being -8 on block, doing so to keep the opponent on their toes is certainly something you'll find effective as a G player. Being able to control G sooner after one lands now makes it so that you can also dash in and continue to pressure the opponent.

Normal recovery leaves the opponent within perfect range for a forward + heavy punch, which will crush counter if they choose to hit any button. If they back recover, you'll still be within effective range for G after a dash in. The name of the game is getting in and staying in, which G has more ways to do now thanks to these changes.

G also has optimal bread and butter combos that end with EX G Smash Under, so you can actually create situations where the five frames less recovery change comes into play. Below is just one example of the things you can do in Season 4.

One of the other changes G saw this time around was an added 25 points of health. While that might not seem like a lot at face value, it does make G that much tougher to take down.

More health is a balance change for G that helps improve his defense — especially considering he suffers heavily when it comes to defensive options. But more health also means you can be a little riskier in your play, which ties directly into the buff in his offense and the set ups you attempt after a sweep or EX low rush punch.

At the end of the day, if you're a G player and you're not baking these changes into your gameplan, then you are doing yourself a disservice. On the other side of the coin, you'll want to keep these changes in mind when you're fighting against G as well in order to avoid getting caught in a sticky situation.

Load comments (11)