Is Street Fighter 5's meta too favorable towards aggression? The Battle Lounge highlights why it rewards rushing down more than older titles

Less push block on strings, big damage opportunities, and jump in attacks that are rewarded at any height are highlighted causes of the aggro meta

Posted by Justin 'AdaptiveTrigger' Gordon • January 9, 2019 at 5:35 p.m. PST

We're only about a month into the meta for Street Fighter 5 Season 4. As a result, many competitors are still trying to figure out what the best strategies are. If Street Fighter 5's history is anything to go by then it means that the characters with the best rush down tools will probably be the strongest.

The Battle Lounge recently released a video that highlights why Street Fighter 5 has more emphasis on "getting in" on the opponent rather than playing a footsie based neutral. At the very beginning, he iterates that he actually does enjoy Street Fighter 5 so he's not necessarily bashing the game for any perceived flaws.

He starts by drawing comparisons to Street Fighter Alpha 2 and Street Fighter 3: Third Strike. In Street Fighter Alpha 2, there was no universal command for dashing forward. Meanwhile, in Street Fighter 3: Third Strike, this action was easy to react to due to its frame data.

It's also pointed out that you don't have to "guess" as much in those games as you do in Street Fighter 5. The reason for this is because the push block is great enough so that you only have to block the opponent's attacks about two times before the neutral has been reset. Frame advantage on attacks are also said to be fairly low in these games.

Jumping attacks are shown to be less rewarding in earlier titles as you have to hit with them fairly close to the ground while descending if you want a combo. If you hit too high then you only gain access to pressure.

The Battle Lounge asserts that players had to choose between extending pressure and painful combos since block strings typically didn't lead to damage like it can in Street Fighter 5. A number of other interesting points are brought up that are probably best heard from the video itself.

Sent in by: c0118oy.

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