Here's a recommended list of out-of-shield options for the entire Super Smash Bros. Ultimate roster — frame data included

Posted by Justin 'AdaptiveTrigger' Gordon • July 7, 2020 at 1:57 p.m. PDT | Comments: 26

Super smash Bros. Ultimate's tempo is far faster than Super Smash Bros. 4's. The amount of time it takes for a character to recover after landing with an aerial is way quicker.

Veteran Smash players might think that the optimal punish is to go for a shield grab. Players that are just jumping into the series for the first time and are coming from a traditional fighting game might opt to go for a jab instead.

Not too long ago, we learned that cancelling the shield into a grab invokes a 4 frame penalty after blocking an attack. Simply releasing the shield button will put your character in 11 frames of recovery before being allowed to perform most actions (this has been increased from Super Smash Bros. 4's 7 frame recovery).

Punishing aerials that have low landing lag might come across as unintuitive at first. It's not always clear what the fastest out-of-shield option is. Luckily, the training mode arms us with the ability to go frame-by-frame.

We've taken a look at every character's tools to consider which moves would be ideal to punish with. As a result, we've created a "recommended list of out-of-shield options" list to help everyone figure out how to deal with those pesky safe aerials.

As a rule of thumb, you can forego the shield drop animation with an Up Smash, an Up Special, a jump, or an item toss. You can also technically cancel a shielding state with a grab, but remember that a 4 frame penalty will be applied if you block an attack first.

Please note that aerials have 3 frames added to their startup to account for the jump squat duration. Grabs require 4 frames of additional startup as we are accounting for a scenario where an attack is blocked. Finally, any attack that isn't an Up Smash, Up Special, grab, aerial, or item toss has had an additional 11 frames of startup applied to it.

Mario

• Up special - 3 frames
• Nair - 6 frames
• Uair - 7 frames
• Dair - 8 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames
• Release Shield then Down Smash - 16 frames

Donkey Kong

• Bair - 10 frames
• Grab - 12 frames
• Nair - 13 frames
• Up Special - 19 frames (armored)

Link

• Up Special - 7 frames
• Bomb Throw - 7 frames
• Bair - 9 frames
• Nair - 10 frames
• Grab - 10 frames
• Up Smash - 10 frames

Samus / Dark Samus

• Up Special - 4 frames
• Nair - 11 frames (front) ~ 17 frames (back)
• Up Smash - 11 frames
• Grab - 19 frames

Yoshi

• Nair - 6 frames
• Uair - 8 frames
• Up Smash - 11 frames
• Bair - 14 frames
• Grab - 18 frames
• Dair - 19 frames

Kirby

• Bair - 9 frames
• Grab - 10 frames
• Nair - 11 frames
• Fair - 11 frames
• Up Smash - 12 frames
• Dair - 21 frames

Fox

• Jump then Down Special - 6 frames
• Nair - 7 frames
• Dair - 8 frames
• Up Smash - 8 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 12 frames
• Release Shield then Jab - 13 frames
• Release Shield then Up Tilt - 14~17 frames

Pikachu

• Nair - 6 frames
• Bair - 7 frames
• Uair - 7 frames
• Up Smash - 10 frames
• Grab - 11 frames
• Grab - 11 frames
• Release Shield then Jab - 13 frames
• Dair - 17 frames
• Release Shield then Down Tilt - 18 frames
• Release Shield then Up Tilt - 18 frames

Luigi

• Nair - 6 frames
• Up Special - 8 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Fair ~ 10 frames
• Release Shield then Jab - 13 frames
• Dair - 13 frames
• Release Shield then Down Smash - 17 frames
• Grab - 18 frames

Ness

• Nair - 8 frames
• Grab - 10 frames
• Up Smash - 10 frames
• Jump then Down Special - 10 frames
• Fair - 11 frames
• Bair - 13 frames
• Release Shield then Jab - 14 frames

Captain Falcon

• Nair - 10 frames
• Grab - 10 frames
• Uair - 10 frames
• Bair - 13 frames
• Up Special - 14 frames
• Release Shield then Jab - 14 frames
• Dair - 19 frames

Jigglypuff

• Jump then Down Special - 5 frames
• Nair - 9 frames
• Dair - 10 frames
• Grab - 10 frames
• Fair - 11 frames
• Bair - 15 frames
• Jump then Side Special - 16 frames

Peach / Daisy

• Up Special - 7 frames
• Nair - 8 frames
• Bair - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames
• Up Smash - 14 frames
• Dair - 15 frames

Bowser

• Up Special - 6 frames
• Nair - 11 frames
• Grab - 12 frames
• Bair - 12 frames
• Fair ~ 14 frames

Ice Climbers

• Bair - 11 frames
• Grab - 12 frames
• Nair - 12 frames
• Up Smash - 12 frames

Sheik

• Nair - 6 frames
• Bair - 7 frames
• Fair - 8 frames
• Grab - 10 frames

Zelda

• Up Special - 6 frames
• Nair - 9 frames
• Up Smash - 9 frames
• Fair - 9 frames
• Bair - 9 frames
• Grab - 14 frames
• Jump then Neutral Special - 14 frames
• Release Shield then Jab - 15 frames

Dr. Mario

• Up Special - 3 frames
• Nair - 6 frames
• Uair - 7 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames
• Release Shield then Down Smash - 16 frames
• Dair - 19 frames

Pichu

• Nair - 6 frames
• Uair - 7 frames
• Bair - 8 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 13 frames
• Release Shield then Jab - 13 frames
• Release Shield then Side Tilt - 16 frames
• Dair - 17 frames
• Release Shield then Down Tilt - 18 frames
• Release Shield then Up Tilt - 18 frames

Falco

• Nair - 6 frames
• Up Smash - 7 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 12 frames
• Release Shield then Jab - 13 frames
• Dair - 13 frames
• Release Shield then Up Tilt - 16 frames

Marth / Lucina

• Up Special - 5 frames
• Nair - 9 frames
• Fair - 9 frames
• Grab - 10 frames
• Bair - 10 frames
• Dair - 12 frames
• Up Smash - 13 frames

Young Link

• Nair - 7 frames
• Bomb Throw - 9 frames
• Up Special - 9 frames
• Bair - 9 frames
• Up Smash - 10 frames
• Release Shield then Jab - 15 frames
• Grab - 16 frames

Ganondorf

• Nair - 10 frames
• Uair - 11 frames
• Grab - 12 frames
• Bair - 13 frames
• Up Special - 14 frames
• Dair - 19 frames

Mewtwo

• Up Smash - 9 frames
• Nair - 10 frames
• Fair - 10 frames
• Grab - 11 frames
• Jump then Side Special - 13 frames
• Release Shield then Jab - 16 frames
• Release Shield then Down Tilt - 17 frames
• Dair - 18 frames

Roy

• Nair - 9 frames
• Up Special - 9 frames (armored)
• Grab - 11 frames
• Bair - 11 frames
• Jump then Side Special - 12 frames
• Up Smash - 12 frames
• Fair - 13 frames
• Release Shield then Jab - 16 frames
• Release Shield then Down Tilt - 18 frames
• Release Shield then Side Tilt - 19 frames
• Dair - 19 frames

Chrom

• Nair - 9 frames
• Up Special - 10 frames (armored)
• Grab - 11 frames
• Bair - 11 frames
• Jump then Side Special - 12 frames
• Up Smash - 12 frames
• Fair - 13 frames
• Release Shield then Jab - 16 frames
• Release Shield then Down Tilt - 18 frames
• Release Shield then Side Tilt - 19 frames
• Dair - 19 frames

Mr. Game and Watch

• Up Special - 3 frames
• Jump then Down Special (Bucket Full) - 5 frames
• Grab - 10 frames
• Nair - 10 frames
• Bair - 13 frames
• Release Shield then Jab - 15 frames
• Dair - 15 frames
• Release Shield then Down Tilt - 17 frames
• Release Shield then Side Tilt - 19 frames
• Up Smash - 21 frames

Meta Knight

• Dair - 7 frames
• Up Special - 8 frames
• Up Smash - 8 frames
• Nair - 9 frames
• Bair - 10 frames
• Grab - 11 frames
• Fair - 12 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Jab - 15 frames

Pit / Dark Pit

• Nair - 7 frames
• Up Smash - 6~7 frames
• Grab - 10 frames
• Dair - 13 frames
• Bair - 13 frames
• Fair - 14 frames
• Release Shield then Jab - 15 frames

Zero Suit Samus

• Up Special - 4 frames
• Fair - 9 frames
• Up Smash - 10 frames
• Release Shield then Jab - 12 frames
• Release Shield then Up Tilt - 14 frames
• Grab - 19 frames

Wario

• Up Special - 6 frames
• Nair - 7 frames
• Fair - 8 frames
• Jump then Down Special (Penultimate Charge) - 8 frames • Jump then Neutral Special - 11 frames
• Up Smash - 11 frames
• Grab - 12 frames
• Dair - 12 frames
• Bair - 12 frames
• Release Shield then Down Tilt - 16 frames
• Jump then Down Special (Full Charge) - 12 frames

Snake

• Dair - 6 frames
• Bair - 10 frames
• Up Smash - 11 frames
• Grab - 12 frames
• Nair - 13 frames
• Release Shield then Jab - 14 frames
• Release Shield then Forward Tilt - 15 frames
• Release Shield then Up Tilt - 17 frames
• Release Shield then Down Tilt - 17 frames
• Release Shield then Down Smash - 19 frames

Ike

• Bair - 10 frames
• Grab - 11 frames
• Nair - 13~16 frames
• Fair - 14~17 frames
• Up Special - 15 frames (armored at frame 5)
• Release Shield then Jab - 15 frames
• Release Shield then Down Tilt - 18 frames

Squirtle

• Nair - 7 frames
• Fair - 8 frames
• Bair - 8 frames
• Dair - 9 frames
• Up Special - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames
• Release Shield then Side Tilt - 16 frames

Ivysaur

• Nair - 10 frames
• Bair - 10 frames
• Jump then Neutral Special - 10 frames
• Dair - 14 frames
• Release Shield then Down Tilt - 15 frames
• Fair - 17~18 frames
• Grab - 17 frames

Charizard

• Up Smash - 6 frames
• Up Special - 9 frames
• Nair - 11~15 frames
• Grab - 12 frames
• Fair ~ 12 frames
• Release Shield then Jab - 15 frames
• Dair - 21 frames

Diddy Kong

• Up Smash - 5 frames
• Banana Toss - 7 frames
• Up Special - 8 frames
• Bair - 8 frames
• Fair - 9 frames
• Grab - 11 frames
• Nair - 11 frames
• Release Shield then Jab - 14 frames
• Release Shield then Down Tilt - 15 frames
• Dair - 20 frames

Lucas

• Nair - 10 frames
• Fair - 12 frames
• Z-Air - 12 frames
• Dair - 13 frames
• Release Shield then Jab - 13 frames
• Release Shield then Down Tilt - 14 frames
• Grab - 16 frames

Sonic

• Fair - 8 frames
• Nair - 9 frames
• Grab - 11 frames
• Release Shield then Jab - 14 frames
• Bair - 16 frames
• Release Shield then Side Tilt - 17 frames
• Up Smash - 18 frames

King Dedede

• Nair - 10 frames
• Grab - 12 frames
• Release Shield then Down Tilt - 17 frames
• Jump then Neutral Special - 17 frames

Olimar (Red Pikmin)

• Nair - 10 frames
• Fair - 10 frames
• Up Smash - 12 frames
• Dair - 12 frames
• Bair - 13 frames
• Grab - 16 frames

Lucario

• Dair - 7 frames
• Fair - 10 frames
• Grab - 11 frames
• Nair - 13 frames
• Up Smash - 15 frames

R.O.B.

• Gyro Toss - 7 frames
• Fair - 9 frames
• Grab - 10 frames
• Up Smash - 10 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Jab - 14 frames
• Nair - 17~28 frames

Toon Link

• Up Special - 6 frames
• Bomb Toss - 8 frames
• Nair - 9 frames
• Bair - 10 frames
• Grab - 16 frames
• Release Shield then Jab - 16 frames
• Release Shield then Down Smash - 20 frames

Wolf

• Jump then Down Special - 9 frames
• Nair - 10 frames
• Grab - 10 frames
• Fair ~ 12 frames
• Up Smash - 13 frames
• Release Shield then Down Tilt - 16 frames
• Release Shield then Side Tilt - 19 frames
• Dair - 19 frames

Villager

• Nair - 6 frames (iffy)
• Jump then Down Special (Ax) - 9 frames
• Up Smash - 12 frames
• Jump then Neutral Special (Pocketed Projectile) - 12 frames
• Fair ~ 13 frames
• Release Shield then Jab - 14 frames
• Bair ~ 16 frames
• Dair - 17 frames
• Grab - 18 frames
• Release Shield then Up Tilt - 18 frames
• Release Shield then Down Tilt - 20 frames

Mega Man

• Bair - 7 frames
• Up Smash - 8 frames
• Nair - 10 frames
• Grab - 10 frames
• Metal Blade Toss - 11 frames
• Jump then Down Special - 12 frames
• Fair - 12 frames

Wii Fit Trainer

• Up Special - 6 frames (Usually punished on hit)
• Bair - 8 frames
• Grab - 10 frames
• Nair - 12 frames
• Release Shield then Jab - 15 frames
• Release Shield then Side Tilt - 17 frames
• Dair - 18 frames

Rosalina and Luma

• Up Smash - 8 frames
• Up Air (Luma) - 9 frames
• Nair (Luma) - 11 frames
• Grab - 11 frames
• Fair - 13 frames
• Release Shield then Up Tilt (Luma) - 14 frames
• Nair (Rosalina) - 15 frames
• Release Shield then Jab - 16 frames
• Release Shield then Down Tilt - 16 frames
• Release Shield then Side Tilt - 18 frames
• Dair - 18 frames

Little Mac

• Up Special - 3 frames
• Up Smash - 10 frames
• Release Shield then Jab - 12 frames
• Grab - 13 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Side Tilt - 15 frames
• Release Shield then Up Tilt - 15 frames
• Release Shield then K.O. Punch - 20 frames

Greninja

• Bair - 8 frames (iffy)
• Grab - 14 frames
• Release Shield then Jab - 14 frames
• Release Shield then Down Tilt - 16 frames

Palutena

• Nair - 8 frames
• Grab - 11 frames
• Bair - 11 frames
• Fair - 12 frames
• Dair - 13 frames

PAC-MAN

• Up Special - 4 frames
• Nair - 6 frames
• Fair - 8 frames
• Item Toss - 8 frames
• Dair - 9 frames
• Up Smash - 11 frames
• Bair - 12 frames
• Grab - 16 frames

Robin

• Item Toss - 10 frames
• Grab - 11 frames
• Nair ~ 14 frames
• Fair - 15 frames

Shulk

• Up Special - 10 frames
• Grab - 11 frames
• Nair - 17~18 frames
• Fair - 17~20 frames

Bowser Jr.

• Up Smash - 7 frames
• Item Toss - 8 frames
• Nair - 10 frames
• Fair - 13 frames
• Grab - 15 frames
• Release Shield then Jab - 15 frames
• Release Shield then Down Tilt - 15 frames
• Bair - 15 frames

Duck Hunt

• Nair - 9 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 10 frames
• Up Smash - 12 frames
• Release Shield then Jab - 15 frames
• Dair - 17 frames

Ryu

• Up Special - 6 frames
• Nair - 7 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 11 frames
• Dair - 11 frames
• Bair - 11 frames
• Release Shield then Jab (Light) - 14 frames (Buffered)
• Release Shield then Down Tilt (Light) - 14 frames (Buffered)
• Release Shield then Up Tilt (Light) - 15 frames (Buffered)
• Release Shield then Down Smash - 16 frames
• Release Shield then Heavy Down Tilt - 17 frames
• Release Shield then Close Heavy Jab - 18 frames
• Release Shield then Heavy Up Tilt - 18 frames

Ken

• Up Special (Hold) - 5 frames
• Up Special - 6 frames
• Nair - 9 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 11 frames
• Dair - 11 frames
• Bair - 11 frames
• Release Shield then Jab (Light) - 14 frames (Buffered)
• Release Shield then Down Tilt (Light) - 14 frames (Buffered)
• Release Shield then Up Tilt (Light) - 15 frames (Buffered)
• Release Shield then Down Smash - 16 frames
• Release Shield then Heavy Down Tilt - 17 frames
• Release Shield then Close Heavy Jab - 18 frames
• Release Shield then Heavy Up Tilt - 18 frames

Cloud

• Up Special - 7 frames
• Nair - 8~14 frames (iffy)
• Up Smash - 12 frames
• Grab - 13 frames
• Jump then Cross Slash - 13 frames
• Jump then Limit Cross Slash - 13 frames
• Bair - 14 frames
• Dair - 14 frames
• Release Shield then Jab - 15 frames
• Release Shield then Up Tilt - 17 frames

Corrin

• Nair - 9 frames
• Grab - 11 frames
• Fair - 12~15 frames
• Bair - 16 frames
• Jump then Side Special - 16 frames
• Up Special - 18 frames (Invulnerable Frame 7)

Bayonetta

• Up Special - 6 frames
• Fair - 10 frames (iffy)
• Grab - 11 frames
• Nair - 12 frames (iffy)
• Up Smash - 18 frames
• Release Shield then Down Tilt - 18 frames
• Release Shield then Up Tilt - 18 frames

Inkling

• Nair - 9 frames (iffy)
• Up Smash - 9 frames
• Bair - 10 frames
• Grab - 12 frames
• Fair - 13 frames
• Release Shield then Jab - 14 frames
• Release Shield then Down Tilt - 16 frames
• Release Shield then Side Tilt - 19 frames

Ridley

• Nair - 11 frames
• Grab - 12 frames
• Up Smash - 12~16 frames
• Fair - 13 frames
• Bair - 13 frames
• Release Shield then Jab - 15 frames
• Release Shield then Up Tilt - 19 frames
• Release Shield then Down Tilt - 20 frames

Simon / Richter

• Up Special - 6 frames
• Nair - 11 frames
• Grab - 14 frames
• Release Shield then Down Tilt - 18 frames

King K. Rool

• Nair - 10 frames (armored)
• Grab - 12 frames
• Fair - 14 frames
• Release Shield then Jab - 15 frames
• Release Shield then Up Tilt - 16 frames

Isabelle

• Nair - 8 frames
• Up Smash - 11 frames
• Fair - 13 frames
• Release Shield then Jab - 14 frames
• Bair - 16 frames
• Release Shield then Up Tilt - 17 frames
• Dair - 17 frames
• Grab - 18 frames
• Release Shield then Down Smash - 19 frames
• Release Shield then Down Tilt - 20 frames

Incineroar

• Nair - 8 frames
• Bair - 10 frames
• Up Special - 11 frames (Armored on Frame 4)
• Grab - 11 frames
• Fair - 11 frames
• Up Smash - 13 frames
• Jump then Neutral Special - 16 frames
• Jump then Side Special - 19 frames

Piranha Plant

• Grab - 10 frames
• Nair - 11 frames
• Up Smash - 12 frames
• Dair - 12 frames
• Release Shield then Jab - 13 frames
• Fair - 13 frames (iffy)
• Up Special - 13 frames
• Bair - 17 frames (iffy)
• Release Shield then Forward Tilt - 18 frames

Joker

• Grab - 10 frames
• Up Smash - 10 frames
• Fair - 10 frames (iffy)
• Bair - 10 frames (iffy)
• Nair - 15 frames
• Release Shield then Jab - 15 frames
• Dair - 16 frames (iffy)
• Release Shield then Side Tilt - 19 frames
• Release Shield then Down Tilt - 19 frames
• Release Shield then Up Tilt - 19 frames

Hero

• Up Special (Uncharged) - 7 frames
• Grab - 10 frames
• Nair - 11~19 frames
• Fair - 17~20 frames
• Release Shield then Jab - 17 frames
• Release Shield then Down Tilt - 17 frames
• Dair - 19 frames
• Release Shield then Up Tilt - 19 frames
• Release Shield then Side Tilt - 20 frames
• Bair - 21 frames

Banjo-Kazooie

• Item Toss (Rear Egg Grenade) - 8 frames
• Up Smash - 9 frames
• Grab - 11 frames
• Bair - 11 frames
• Nair - 13 frames
• Jump then Down Special ~ 13 frames
• Release Shield then Jab - 15 frames
• Release Shield then Side Tilt - 18 frames
• Fair - 18 frames
• Dair - 18 frames
• Jump then Side Special - 21 frames

Terry Bogard

• Nair - 7 frames
• Jump then Down Special (Light) - 9 frames
• Grab - 10 frames
• Up Special - 10 frames
• Fair - 10 frames
• Up Smash - 10 frames
• Release Shield then Jab - 14 frames
• Spot Dodge Attack - 14 frames
• Dair - 15 frames
• Release Shield then Down Tilt - 17 frames
• Release Shield then Up Tilt - 18 frames
• Release Shield then Side Tilt - 19 frames
• Release Shield then Down Smash - 19 frames

Byleth

• Nair - 9 frames
• Grab - 10 frames
• Up Special - 11 frames
• Up Smash - 13 frames
• Up Smash - 10 frames
• Fair - 15 frames
• Release Shield then Jab - 15 frames
• Bair - 16 frames
• Release Shield then Side Tilt - 19~21 frames
• Release Shield then Up Tilt - 20 frames
• Release Shield then Down Tilt - 24 frames

Min Min

• Up Smash - 7 frames
• Grab - 10 frames
• Ramram Nair - 11~21 frames
• Dragon Nair - 13~26 frames
• Release Shield then Jab (Light) - 16 frames
• Release Shield then Up Tilt - 16 frames
• Release Shield then Down Smash - 17 frames
• Megawatt Nair - 17~35 frames
• Release Shield then Down Tilt - 21 frames

Mii Brawler

• Up Special 3 - 3 frames
• Nair - 6 frames
• Up Smash - 8 frames
• Up Special 2 - 8 frames
• Up Special 1 - 10 frames
• Grab - 10 frames
• Bair - 10 frames
• Dair - 19 frames

Mii Swordfighter

• Up Special 3 - 8 frames
• Grab - 10 frames
• Up Smash - 11 frames
• Fair - 13 frames
• Nair - 13~23 frames
• Up Special 1 - 13 frames
• Up Special 2 - 15 frames
• Fair - 15 frames
• Dair - 17 frames

Mii Gunner

• Up Special 2 - 6 frames
• Grab - 10 frames
• Up Smash - 11 frames
• Nair - 11~21 frames
• Bair - 12 frames
• Up Special 1 - 13 frames
• Dair - 23 frames

Some frame data was cross referenced with information provided on KuroganeHammer.

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