Here's a recommended list of out-of-shield options for the entire Super Smash Bros. Ultimate roster — frame data included

Posted by Justin 'AdaptiveTrigger' Gordon • January 5, 2019 at 6:59 p.m. PST

Update: Piranha Plant's information has been added.

Earlier: Super smash Bros. Ultimate's tempo is far faster than Super Smash Bros. 4's. The amount of time it takes for a character to recover after landing with an aerial is way quicker.

Veteran Smash players might think that the optimal punish is to go for a shield grab. Players that are just jumping into the series for the first time and are coming from a traditional fighting game might opt to go for a jab instead.

Not too long ago, we learned that cancelling the shield into a grab invokes a 4 frame penalty after blocking an attack. Simply releasing the shield button will put your character in 11 frames of recovery before being allowed to perform most actions (this has been increased from Super Smash Bros. 4's 7 frame recovery).

Punishing aerials that have low landing lag might come across as unintuitive at first. It's not always clear what the fastest out-of-shield option is. Luckily, the training mode arms us with the ability to go frame-by-frame.

We've taken a look at every character's tools to consider which moves would be ideal to punish with. As a result, we've created a "recommended list of out-of-shield options" list to help everyone figure out how to deal with those pesky safe aerials.

As a rule of thumb, you can forego the shield drop animation with an Up Smash, an Up Special, a jump, or an item toss. You can also technically cancel a shielding state with a grab, but remember that a 4 frame penalty will be applied if you block an attack first.

Please note that aerials have 3 frames added to their startup to account for the jump squat duration. Grabs require 4 frames of additional startup as we are accounting for a scenario where an attack is blocked. Finally, any attack that isn't an Up Smash, Up Special, grab, aerial, or item toss has had an additional 11 frames of startup applied to it.

Mario

• Up special - 3 frames
• Nair - 6 frames
• Dair - 8 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames

Donkey Kong

• Bair - 10 frames
• Grab - 12 frames
• Nair - 13 frames
• Up Special - 19 frames (armored)

Link

• Up Special - 7 frames
• Bomb Throw - 7 frames
• Bair - 9 frames
• Nair - 10 frames
• Grab - 10 frames
• Up Smash - 10 frames

Samus / Dark Samus

• Up Special - 4 frames
• Nair - 11 frames (front) ~ 17 frames (back)
• Up Smash - 11 frames
• Grab - 19 frames

Yoshi

• Nair - 6 frames
• Up Smash - 11 frames
• Bair - 14 frames
• Grab - 18 frames
• Dair - 19 frames

Kirby

• Bair - 9 frames
• Grab - 10 frames
• Up Smash - 12 frames
• Nair - 13 frames
• Fair - 13 frames
• Dair - 21 frames

Fox

• Nair - 7 frames
• Dair - 8 frames
• Up Smash - 8 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 12 frames
• Release Shield then Jab - 13 frames
• Release Shield then Up Tilt - 14~17 frames

Pikachu

• Nair - 6 frames
• Bair - 7 frames
• Up Smash - 10 frames
• Grab - 11 frames
• Fair - 14 frames
• Dair - 17 frames

Luigi

• Nair - 6 frames
• Up Special - 8 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Fair ~ 10 frames
• Release Shield then Jab - 13 frames
• Dair - 13 frames
• Grab - 18 frames

Ness

• Nair - 8 frames
• Grab - 10 frames
• Up Smash - 10 frames
• Fair - 11 frames
• Bair - 13 frames

Captain Falcon

• Nair - 10 frames
• Grab - 10 frames
• Bair - 13 frames
• Up Special - 14 frames
• Dair - 19 frames

Jigglypuff

• Nair - 9 frames
• Dair - 10 frames
• Grab - 10 frames
• Fair - 11 frames
• Bair - 15 frames

Peach / Daisy

• Up Special - 7 frames
• Nair - 8 frames
• Bair - 9 frames
• Grab - 10 frames
• Up Smash - 14 frames
• Dair - 15 frames

Bowser

• Up Special - 6 frames
• Grab - 12 frames
• Bair - 12 frames
• Fair ~ 14 frames

Ice Climbers

• Bair - 11 frames
• Grab - 12 frames
• Nair - 12 frames
• Up Smash - 12 frames

Sheik

• Nair - 6 frames
• Bair - 7 frames
• Fair - 8 frames
• Grab - 10 frames

Zelda

• Up Special - 6 frames
• Nair - 9 frames
• Up Smash - 9 frames
• Fair - 9 frames
• Bair - 9 frames
• Grab - 14 frames

Dr. Mario

• Up Special - 3 frames
• Nair - 6 frames
• Up Smash - 9 frames
• Bair - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames
• Dair - 19 frames

Pichu

• Nair - 6 frames
• Bair - 8 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 13 frames
• Dair - 17 frames

Falco

• Nair - 6 frames
• Up Smash - 7 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 12 frames
• Release Shield then Jab - 13 frames
• Dair - 13 frames

Marth / Lucina

• Up Special - 5 frames
• Nair - 9 frames
• Fair - 9 frames
• Grab - 10 frames
• Bair - 10 frames
• Dair - 12 frames
• Up Smash - 13 frames

Young Link

• Nair - 7 frames
• Bomb Throw - 9 frames
• Up Special - 9 frames
• Bair - 9 frames
• Up Smash - 10 frames
• Grab - 16 frames

Ganondorf

• Nair - 10 frames
• Grab - 12 frames
• Bair - 13 frames
• Up Special - 14 frames
• Dair - 19 frames

Mewtwo

• Up Smash - 9 frames
• Nair - 10 frames
• Fair - 10 frames
• Grab - 11 frames
• Dair - 18 frames

Roy

• Nair - 9 frames
• Up Special - 9 frames (armored)
• Grab - 11 frames
• Bair - 11 frames
• Up Smash - 12 frames
• Fair - 13 frames
• Dair - 19 frames

Chrom

• Nair - 9 frames
• Up Special - 10 frames (armored)
• Grab - 11 frames
• Bair - 11 frames
• Up Smash - 12 frames
• Fair - 13 frames
• Dair - 19 frames

Mr. Game and Watch

• Up Special - 3 frames
• Grab - 10 frames
• Nair - 10 frames
• Bair - 13 frames
• Dair - 15 frames
• Up Smash - 21 frames

Meta Knight

• Dair - 7 frames
• Up Special - 8 frames
• Up Smash - 8 frames
• Nair - 9 frames
• Bair - 10 frames
• Grab - 11 frames
• Fair - 12 frames

Pit / Dark Pit

• Nair - 7 frames
• Up Smash - 6~7 frames
• Grab - 10 frames
• Dair - 13 frames
• Bair - 13 frames
• Fair - 14 frames

Zero Suit Samus

• Up Special - 4 frames
• Fair - 9 frames
• Up Smash - 10 frames
• Release Shield then Jab - 12 frames
• Release Shield then Up Tilt - 14 frames
• Grab - 19 frames

Wario

• Up Special - 6 frames
• Nair - 7 frames
• Fair - 8 frames
• Up Smash - 11 frames
• Grab - 12 frames
• Dair - 12 frames
• Bair - 12 frames

Snake

• Dair - 6 frames
• Bair - 10 frames
• Up Smash - 11 frames
• Grab - 12 frames
• Nair - 13 frames
• Release Shield then Forward Tilt - 15 frames
• Release Shield then Up Tilt - 17 frames

Ike

• Bair - 10 frames
• Grab - 11 frames
• Nair - 13~16 frames
• Fair - 14~17 frames
• Up Special - 15 frames (armored)
• Dair - 19 frames

Squirtle

• Nair - 7 frames
• Fair - 8 frames
• Bair - 8 frames
• Dair - 9 frames
• Up Special - 9 frames
• Grab - 10 frames
• Release Shield then Jab - 13 frames

Ivysaur

• Nair - 10 frames
• Bair - 10 frames
• Dair - 14 frames
• Fair - 17~18 frames
• Grab - 17 frames

Charizard

• Up Smash - 6 frames
• Up Special - 9 frames
• Nair - 11~15 frames
• Grab - 12 frames
• Fair ~ 12 frames
• Dair - 21 frames

Diddy Kong

• Up Smash - 5 frames
• Banana Toss - 7 frames
• Up Special - 8 frames
• Bair - 8 frames
• Fair - 9 frames
• Grab - 11 frames
• Nair - 11 frames
• Dair - 20 frames

Lucas

• Nair - 10 frames
• Fair - 12 frames
• Dair - 13 frames
• Grab - 16 frames

Sonic

• Fair - 8 frames
• Nair - 11 frames
• Grab - 11 frames
• Bair - 16 frames

King Dedede

• Nair - 10 frames
• Grab - 12 frames

Olimar (Red Pikmin)

• Nair - 10 frames
• Fair - 10 frames
• Up Smash - 12 frames
• Dair - 12 frames
• Bair - 13 frames
• Grab - 16 frames

Lucario

• Dair - 7 frames
• Fair - 10 frames
• Grab - 11 frames
• Up Smash - 15 frames

R.O.B.

• Gyro Toss - 7 frames
• Fair - 9 frames
• Grab - 10 frames
• Up Smash - 10 frames
• Nair - 17~28 frames

Toon Link

• Bomb Toss - 8 frames
• Nair - 9 frames
• Bair - 10 frames
• Grab - 16 frames

Wolf

• Nair - 10 frames
• Grab - 10 frames
• Fair ~ 12 frames
• Up Smash - 13 frames
• Dair - 19 frames

Villager

• Nair - 6 frames (iffy)
• Up Smash - 12 frames
• Fair ~ 13 frames
• Bair ~ 16 frames
• Dair - 17 frames
• Grab - 18 frames

Mega Man

• Bair - 7 frames
• Up Smash - 8 frames
• Nair - 10 frames
• Grab - 10 frames
• Metal Blade Toss - 11 frames
• Fair - 12 frames

Wii Fit Trainer

• Bair - 8 frames
• Grab - 10 frames
• Nair - 12 frames
• Dair - 18 frames

Rosalina and Luma

• Up Smash - 8 frames
• Up Air (Luma) - 9 frames
• Nair (Luma) - 11 frames
• Grab - 11 frames
• Fair - 13 frames
• Nair (Rosalina) - 15 frames
• Dair - 18 frames

Little Mac

• Up Special - 3 frames
• Up Smash - 10 frames
• Release Shield then Jab - 12 frames
• Grab - 13 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Forward or Up Tilt - 15 frames

Greninja

• Grab - 14 frames
• Release Shield then Jab - 14 frames

Palutena

• Nair - 8 frames
• Grab - 11 frames
• Bair - 11 frames
• Fair - 12 frames
• Dair - 13 frames

PAC-MAN

• Up Special - 4 frames
• Nair - 6 frames
• Fair - 8 frames
• Item Toss - 8 frames
• Dair - 9 frames
• Up Smash - 11 frames
• Bair - 12 frames
• Grab - 16 frames

Robin

• Item Toss - 10 frames
• Grab - 11 frames
• Nair ~ 14 frames
• Fair - 15 frames

Shulk

• Up Special - 10 frames
• Grab - 11 frames
• Nair - 17~18 frames
• Fair - 17~20 frames

Bowser Jr.

• Up Smash - 7 frames
• Item Toss - 8 frames
• Nair - 10 frames
• Fair - 13 frames
• Grab - 15 frames
• Bair - 15 frames

Duck Hunt

• Nair - 9 frames
• Grab - 10 frames
• Fair - 10 frames
• Bair - 10 frames
• Up Smash - 12 frames
• Dair - 17 frames

Ryu

• Up Special - 6 frames
• Nair - 7 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 11 frames
• Dair - 11 frames
• Release Shield then Jab - 14 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Up Tilt - 15 frames

Ken

• Up Special (Hold) - 5 frames
• Up Special - 6 frames
• Nair - 9 frames
• Up Smash - 9 frames
• Grab - 10 frames
• Fair - 11 frames
• Dair - 11 frames
• Release Shield then Jab - 14 frames
• Release Shield then Down Tilt - 14 frames
• Release Shield then Up Tilt - 15 frames

Cloud

• Up Special - 7 frames
• Nair - 8~14 frames
• Grab - 13 frames
• Dair - 14 frames
• Up Smash - 15 frames

Corrin

• Nair - 9 frames
• Grab - 11 frames
• Fair - 12~15 frames
• Bair - 16 frames
• Jump then Side Special - 16 frames

Bayonetta

• Up Special - 6 frames
• Grab - 11 frames

Inkling

• Nair - 9 frames
• Up Smash - 9 frames
• Bair - 10 frames
• Grab - 12 frames
• Fair - 13 frames

Ridley

• Nair - 11 frames
• Grab - 12 frames
• Up Smash - 12~16 frames
• Fair - 13 frames
• Bair - 13 frames

Simon / Richter

• Up Special - 6 frames
• Nair - 11 frames
• Grab - 14 frames

King K. Rool

• Nair - 10 frames (armored)
• Grab - 12 frames
• Fair - 14 frames

Isabelle

• Nair - 8 frames
• Up Smash - 11 frames
• Fair - 13 frames
• Bair - 16 frames
• Dair - 17 frames
• Grab - 18 frames

Incineroar

• Nair - 8 frames
• Bair - 10 frames
• Up Special - 11 frames (armored)
• Fair - 11 frames
• Grab - 12 frames
• Up Smash - 13 frames

Piranha Plant

• Grab - 10 frames
• Nair - 11 frames
• Up Smash - 12 frames
• Dair - 12 frames
• Release Shield then Jab - 13 frames
• Fair - 13 frames
• Up Special - 13 frames
• Bair - 17 frames
• Release Shield then Forward Tilt - 18 frames

Mii Brawler

• Up Special 3 - 3 frames
• Nair - 6 frames
• Up Smash - 8 frames
• Up Special 2 - 8 frames
• Up Special 1 - 10 frames
• Grab - 10 frames
• Bair - 10 frames
• Dair - 19 frames

Mii Swordfighter

• Up Special 3 - 8 frames
• Grab - 10 frames
• Up Smash - 11 frames
• Fair - 13 frames
• Nair - 13~23 frames
• Up Special 1 - 13 frames
• Up Special 2 - 15 frames
• Fair - 15 frames
• Dair - 17 frames

Mii Gunner

• Up Special 2 - 6 frames
• Grab - 10 frames
• Up Smash - 11 frames
• Nair - 11~21 frames
• Bair - 12 frames
• Up Special 1 - 13 frames
• Dair - 23 frames

Some frame data was cross referenced with information provided on KuroganeHammer.

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