Tekken 7 ver. 2.20 patch notes translated

Balance changes, new characters, and more inbound

Posted by Steven 'Dreamking23' Chavez • February 18, 2019 at 11:27 a.m. PST

Bandai Namco has released the list of patch notes for Tekken 7's ver. 2.20 update. This update is set to bring a batch of character balance changes, add some general tweaks, and will add new DLC characters Julia and The Walking Dead's Negan.

The company shared the list of changes over on their Japanese Tekken website, so English-speaking readers might have a little trouble sifting through them. Thanks to the efforts of our very own Nicholas "MajinTenshinhan" Taylor, however, we have the full translated Tekken 7 patch notes for you to read over.

In the upcoming update, players can look forward to some changes to certain Rage Arts when they strike airborne opponents. Additionally, a handful of quality of life changes have been introduced, including the ability to change characters without going back to stage select.

Ver. 2.20 will add DLC 8 and DLC 9 — Julia and Negan, respectively — and we'll also see the "Last Day On Earth" The Walking Dead stage added to the game, as well as new versions of existing stages.

You can check out everything the next Tekken 7 update has to offer in our patch notes below.

General

• Can now change characters without going to stage select now.

• Can turn rage/counter hit on /off in warm up now (where you wait for online matches). Can also change specific gauges (like super bar) to max.

• Adding new versions of existing stages, and Last Day on Earth (the Walking Dead stage).

• Adding new character panels for Marduk and Armor King, and new illustrations for Gallery.

Rage Drives (when hitting airborne opponents)

Against opponents where the Rage Drive would hit differently in an airborne state depending on if the airborne opponent was facing forward or backward, they have been adjusted.

(Relevant Rage Drives):

- King
- Bryan
- Heihachi
- Asuka
- Dragunov
- Bob
- Anna
- Lei (Tiger Stance)

King

• f, f~n, 1+2 Pushes the opponent less, making it more difficult for it to whiff.

• During Jaguar Driver 1+2, 1+2 Recovery reduced by 7 frames.

Yoshimitsu

• During Kincho f,3 is now further away from opponent on block.

• b+2, 1 and f, n, d, df, 1 now has a bigger downward hitbox.

• f, n, d, df 1,1+2 when doing it to Kincho, it did 20 damage instead of 22, which has been fixed.

Alisa

• 4 Now has a larger downward hurtbox.

• f2, 1 has been changed from -14 to -13 on block. Will now cause a wallbound on hit. Changed how it interacts with airborne opponents.

•ws1, 2 damage has been changed from 9 to 12. Downward hitbox has been enlarged. The second hit will now come out 1 frame faster.

• ws1, 2, 3 changed how it interacts with downed opponents. Downward hitbox has been enlarged. Now pushes opponents away less, and will be closer to opponent on airborne hit.

Shaheen

• 1 and 1, 2 and 1, 2, 3 and 2, 3 and 3 will now be closer to the opponent on hit.

• ws1 downward hitbox has been enlarged.

Josie

• During Swayback 1 now pushes the opponent away less, making it more difficult to whiff.

• f, n, d, df1+2 changed how it interacts with opponents on block. Has gone from being +2 frames on block to +5 frames on block.

Gigas

• f3, 2 (or f3, 2 hold) and f4 (or f4 hold) and b2 (or b2 hold) and ws2, 4 (or ws 2, 4 hold) will now be closer to the opponent on hit.

• While in Goliath 1+2 now has one more active frame.

• d2 now has one more active frame.

Nina

• uf1 will now be closer to the opponent on hit.

• f, f, f3 (or uf3+4) now has 11 frames less recovery after breaking the grab.

• f,f,f1+2 has gone from being 0 frames on block to +4 frames on block. Will now be closer to opponent on block.

Master Raven

• During Rage db3+4 now has 1 more active frame. Now has a bigger hitbox.

• [4,3]1 and [4,3]3 and [4,3]4 when inputting the third move, the 2nd move's damage went from 10 to 12, which has been fixed.

Lee

• Close to the opponent f, f~3+4 could not previously be buffered, which has been fixed.

Geese

• Crouching 4 and while facing backwards opponent d4 had different damage than d4, which has been fixed.

Anna

• f2+3 damage has been changed from 25 to 30.

• During Chaos Judgement 2+3 damage has been changed from 20 to 30.

• qcf3, 2 now has 6 frames less recovery. Has gone from being -8 frames on block to -2 frames on block. The upwards hitbox has been expanded.

Lei

• 3 and During Phoenix Illusion 3 changed how it interacts with opponent on hit. Will now be closer to opponent on hit.

• 3, 3 and during Phoenix Illusion 3, 3 changed how it interacts with opponent on hit. Can now be done as a continuous hit.

• db4 damage has been changed from 8 to 10.

• f, n4, 1 when the first hit was a counter hit, the damage went from 12 to 5, which has been fixed.

• f, f, f1 the downward hitbox has been expanded.

Marduk

• During Crouching Style 1+2 could be stopped by Jin's b1+3 or b2+4 which has been changed.

• f, f~3 could whiff when right next to the opponent, so to avoid this its hitbox has been enlarged.

Armor King

• 3+4, 1 and 1+4 and uf3+4 has been changed so that when stopped by Power Crush or Rage Art, it will not do multiple hits. Jin can now stop this with b1+3 or b2+4

• f1+2 changed how it interacts with opponent on hit.

• f1+4 could be done by doing 1, 1+4 which has now been changed to no longer be the case.

• db1+2 when doing against a wall-splatted enemy, it was easy to change places which has been mitigated to be more difficult.

• When facing a downed opponent's face db1+3 now has 7 frames less recovery.

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