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What could Super Smash Bros. Ultimate's version 3.0 Spring update give us? Let's speculate

Posted by Justin 'AdaptiveTrigger' Gordon • February 13, 2019 at 4:51 p.m. PST • Comments: 12

Earlier today, it was revealed that Joker will be coming to Super Smash Bros. Ultimate before the end of April 2019 during today's Nintendo Direct. This will very likely be packaged together with the title's version 3.0 Spring update.

What else will be added to version 3.0? While the narrator did momentarily tease this, we were told that we'll "just have to wait to find out."

When the game's version jumped from version 1.2.1 to 2.0.0, the Piranha Plant was added as a playable fighter. In addition to this, the largest balance patch to date was also incorporated.

At the very least, this past experience does give us some ideas about version 3.0's secrets. The scope of the Spring update will likely be similar to the jump from version 1.2.1 to 2.0.0.

Of course, there are also some minor issues with the game that many members of the Smash community have voiced annoyances about. This could be a prime opportunity to address these nuances.

Interestingly enough, it looked as though there were two screens on the Nintendo Switch's mobile mode that were blurred out. This seems to imply that this update is particularly special for Smash fans.

Click image for animated version


Seeing as how the Piranha Plant's inclusion was enough to change the version from 1.2.1 to 2.0.0, we suspect that Joker will be included in patch 3.0

We've only gotten a small glimpse of his animations during this latest Nintendo Direct. As of right now, his gameplay remains a mystery.

It was clearly stated that Joker will become available before the end of April 2019. Spring starts on March 20th and ends on June 21st. Obviously the entire month of April falls within that timeline.

Although Joker doesn't necessarily have to be packaged with this Spring update, it would probably be more efficient for Nintendo to do this.

New modes?

While Super Smash Bros. Ultimate feels like a complete game as far as multiplayer is concerned, fans have noted that there are some missing single player modes.

Where's the Home Run Contest? Target test? Could this be a good opportunity to bring back Super Smash Bros. 64's one time Board the Platforms mode?

It's also worth noting that many fans were expecting Super Smash Bros. for the 3DS' Smash Run to be playable on the Nintendo Switch. This would take advantage of the console's unique handheld options. Unfortunately, this didn't happen.

As previously mentioned, it looked as though two screens in particular were blurred out during the Nintendo Direct. My guess is that these were hiding new modes.

Quality of life changes?

I think it's fair to say that Super Smash Bros. Ultimate is not quite perfect. Having said that, the game's biggest issues are minor nitpicks in the grand scheme of things.

Unlike previous Super Smash Bros. titles, player icons will not stay positioned on their last chosen fighter. This unnecessarily increases the amount of time needed to start the next match.

It's also somewhat annoying that players are no longer able to skip the post game stats process by pressing start. Notably, it's become difficult to move on from the screen after a player has disconnected their controller.

Compared to previous iterations, the game suffers from more input lag than ever before. This is a nasty combination when paired with the game's strange buffering system.

Adding a hazard toggle to the stage select screen rather than the rules screen would go a long way for the tournament scene. As it is now, it requires a little extra effort to switch from a stage without hazards to the version of the stage with them turned on.

Although this scenario isn't as common as it used to be, the game's online mode will still sometimes ignore your rule preference. Making the matchmaking more accurate can only lead to good things.

Again, this are just minor issues but it'd go a long way if Nintendo were to ever address them. A massive update in the Spring might be the perfect time to do this.

Balance patch?

Just like with patch 2.0.0, it's fair to expect a number of adjustments to the game's balance. For a game with 75 characters in it (76 after Joker joins the fight), things feel fairly balanced right now but improvements can always be made.

Last time, the community was surprised when patch notes were released on Nintendo's website. This greatly reduces the amount of time needed to figure out everything that was modified.

Masahiro Sakurai has previously stated that the team will be monitoring the data and results of Elite Smash in order to make these sort of decisions. Theoretically, one can only hope that characters that are viewed as "weak" are granted buffs while overly strong characters only receive minor nerfs.

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