Here are some important takeaways from Street Fighter 5 selling 700,000 more copies

Ultimate Marvel vs. Capcom 3's example leads us to a potentiallly promising conclusion

Posted by John 'Velociraptor' Guerrero • February 8, 2019 at 8 p.m. PST

The last three years of Street Fighter 5 have been a roller coaster ride with peaks, valleys and dark tunnels where we have no idea what's going on. As uncertain as the future feels right now, the past is set in stone, and can give us a more concrete idea of how the game has performed, especially when compared to similar titles.

Capcom's Investor Relations website was recently updated and told us that SF5 has graduated up to 2.9 million in sales, indicating a gain of 700,000 since the release of the free Arcade Edition update back in January of 2018.

That 2.9 million total puts it at a very respectable 18th place on the list of Platinum Capcom titles, and it very well may garner a good half a million more sales before things are said and done with.

Where does that half a million speculation come from? Observing the timeline for a little fighter called Ultimate Marvel vs. Capcom 3 offers us a similar story to compare and contrast with.

Marvel vs. Capcom 3 actually sold nearly the same as SF5, closing out with a total of 2.2 million. Similar to SF5, it featured a single major update as Ultimate MvC3 came out only nine months after the original.

Interest in Ultimate was reflected by an initial spike of 600,000 sales in its first four months. This amount was viewed as somewhat lackluster, but continued to increase at a marathoner's pace over the next two years, eventually reaching the 1.2 million mark in September of 2013.

Keep in mind that UMvC3 did not receive any further major updates, likely because of the licensing issues concerning a handful of the Marvel characters, and thus stands at something of a disadvantage compared to the continually supported Street Fighter 5.

With a new approach in store for 2019, Capcom very well could garner a bit of extra hype and sales. We're not expecting a sudden million-sale jump or anything along those lines, but with new DLC characters en route, it's not at all in poor taste to expect a few additional handfuls of new purchases over the next year.

It's also important to mention the fact that Street Fighter 5 is designed in a manner that focuses on generating revenue via DLC content. In this way, a million units sold for SF5 is fairly different than a million units sold for a title that doesn't operate in this way.

It's easy to compare the numbers with an "apples to apples" kind of approach, but doing so does not really yield justice. From where we stand now, it isn't too hard to envision Street Fighter 5 gaining another 500,000 sales in the next year or two.

If it is successful in reaching that same 3.4 million unit mark as Marvel vs. Capcom 3, that could be viewed as a significant success for the company's first fighting game title released in this more modern era where games billed as services and feature extended DLC practices.

Even with the concept of more financial efficiency per unit sold in mind, SF5 still pales in comparison to its predecessor, which managed no less than 7.7 million in sales over four different major updates (and that number jumps up to around 9 million if you include the 3DS release).

That said, we probably don't have to worry about the need for further justification for a Street Fighter 6, especially considering all the valuable lessons Capcom will have learned in this modern era, namely with SF5 and Marvel vs. Capcom: Infinite.

As turbulent as recent roads have been, Capcom's fighting game division still looks to be keeping its head above water. Paired with the monumental success of recent non-fighting titles such as Monster Hunter: World and the Resident Evil 2 remake, the future for Capcom's fighting games is well-lit, and has a strong chance of increased success in the next chapter.

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