Street Fighter 5's Nash committed the unpardonable sin of using input lag to be too good back in 2016, and he's still paying for it even now

Vesper and Sonic Sol break down Season 4 changes, but aren't all that impressed

Posted by John 'Velociraptor' Guerrero • February 8, 2019 at 12:02 p.m. PST

Thanks to Infiltration, Nash won more than a few major events in 2016, including Street Fighter 5's first and most populated EVO to date. That was a considerably different time for the game, though, and things have never been the same since.

When he was good, Nash thrived in a way that was widely unintended as he utilized the game's then eight frames of input lag and a wonky dash animation to garner wins in a way that was more or less universally viewed as cheap.

It was clear that one of Capcom's main balance goals going into 2017 was to swing the pendulum back away from being so far in Nash's favor, but they wound up nerfing him into the ground in doing so; it's been an uphill battle ever since.

So here we find ourselves in 2019 and Season 4 of SF5. Nash has spent a considerable amount of time in the stocks, and the community finds itself wondering if the latest balance patch will see this once too-good character finally find his stride.

Vesper Arcade and SonicSol have teamed up to discuss the particulars of Nash's change history, focusing specifically on Season 4, but also noting some of the more important alterations of 2017 and 2018.

They're general conclusion? Capcom wants Nash to be a rush down character, but just haven't given him the tools to do so with any real efficiency. Check out what they have to say in the video below and let us know if you agree.

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