Now that we've had a month with Hero in Super Smash Bros. Ultimate, is there enough evidence against him to warrant a ban?

You could argue that basing him around RNG is actually what makes him balanced

Posted by John 'Velociraptor' Guerrero • August 30, 2019 at 2:47 p.m. PDT

There is a massive difference between oft emotionally-charged early analysis of a situation and the conclusions one can draw after sitting, thinking, and experimenting. We've had Hero in Super Smash Bros. Ultimate for exactly one month today, and while an assessment now won't be as refined as one in another few months, perhaps another look at this ever so controversial character is in order.

Beefy Smash Doods have tackled the hot question, "Should Hero be banned in tournaments?" shortly after his release, but they're evaluating once again now that they're equipped with a full 30 days of research.

To find their answer, the Doods take some in-depth looks at Smash's latest character's biggest problem moves. Thwack, Whack, Kamikaze, Hocus Pocus, and a handful others are each broken down beyond their worst-case scenario potential.

There's no question that random number generator elements are going to be annoying in the competitive space, but are Hero players going to be so powerful that they detract from the validity and purpose of tournament play?

We'll say now that the purpose of Beefy Smash Doods' video here isn't to come to an immediate conclusion on whether or not to strike this character from the list of tournament-viable fighters, but rather to give the community as clear and high-resolution a view as possible on the matter.

Random number generator elements aside, there's a whole other issue that Hero's unique design presents Super Smash Bros. Ultimate players. The video brings this up as well in their attempts to inform us, and we'd love to hear your reactions to any and all of the analysis in the comments below.

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