Sajam: Stop making excuses for fighting games that don't have good netcode, UI, and online lobbies in 2019

Posted by Justin 'AdaptiveTrigger' Gordon • August 27, 2019 at 7:49 p.m. PDT

In his recent video upload, Sajam revealed that he took the time to observe The International 2019 Dota 2 event. Notably, the prize pool was crowdfunded by the community via its battle pass. In other words, over $34 million — the highest of any single esports event in history.

This apparently got Sajam thinking. "When I look at Dota and I see all these great things that it has [like] all the extra content, the tournament, the event is for the community, and then I think to myself... when it comes to fighting games, you know what I want? I want to wake up and not have to think 'I hope any of the three or four fighting games that come out next year have good netcode,'" said Sajam.

Humorously, Sajam then notes that he's not asking for Dota's Battle Pass, an event with a $34 million prize pool, in-game spectators, or anything else like that. He just simply wants a fighting game to be playable online.

"Can we have a lobby system that works?" questioned Sajam. "If you don't have a lobby system in 2019 in a fighting game that allows you to instantly rematch someone without a loading screen, [then] your game is a failure. Why do I have to 'get ready for the next battle' between every match? Why do I have to spend two-and-a-half minutes loading between every match? It doesn't make any sense. That's a failure."

Reading from the chat, Sajam then noted the seemingly apologetic mannerisms of fans. "This is the problem with fighting game fans," stated Sajam. "You guys are already making excuses. Demand that the fighting games that you play are better."

He then pondered on why is it that the best fighting game netcode ever created was made back in 2013 — six years ago. Despite this, some fighting games still use delay-based netcode.

Although he ended up praising the systems behind games like Mortal Kombat 11, Killer Instinct, and Skullgirls, he had some criticisms to off up for many other notable fighting games that recently came out.

"Just be honest," declared Sajam. "You can just be honest. Street Fighter 5's netcode is trash. Tekken 7's lobby system is trash. Many games have HORRIBLE tutorial systems."

As you can clearly see, Sajam had a lot of real and raw opinions about fighting game systems and the community's "excuses" for them. Be warned that there is some NSFW language ahead, but Sajam's points are clearly outlined and well-spoken. This is a video that's certainly worth watching.

Sent in by: Chuck_Remixed.

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