Spawn will be releasing in Mortal Kombat 11 on March 17 after Terminator, Sindel, and Joker, why is there such a long wait when he was revealed early?

Posted by Justin 'AdaptiveTrigger' Gordon • August 21, 2019 at 3:19 p.m. PDT

Earlier today, we got official confirmation that Terminator and Joker (from the Batman series of the DC Universe) are part of Mortal Kombat 11's Kombat Pack. The Terminator will be available on October 8, Sindel on November 26, Joker on January 28, and Spawn on March 17.

Almost immediately, fans thought it strange that Spawn would be releasing so late considering he was unveiled before the Terminator and Joker. Why is there such a long wait in the first place? There's a number of possible explanations here.

First of all, it's very likely that the upcoming movie, Terminator: Dark Fate, is playing a big role in the Terminator's release date for Mortal Kombat 11. This title will be hitting the box offices on November 1, 2019.

It makes sense to have the Terminator readily available and in players' hands before then. In other words, the Terminator's presence in Mortal Kombat 11 is meant to serve as an advertisement for the movie to get fans hyped.

Just one look at the trailer and the Terminator's character model for the game will basically tell you as much. Why else would NetherRealm Studios opt to give the Arnold Schwarzenegger lookalike graying hair and an aged appearance?

Overall, it does sort of make sense to push Terminator out as the next DLC candidate. As a result, it also proved to be a fairly logical decision to make the trailer available now to build up hype and expectations.

Although the Joker is sporting a new look in Mortal Kombat 11, I'm guessing his moveset will bear a number of similarities to how he played in Injustice and Injustice 2. Notably, his basic gameplan didn't really change much going into the sequel.

Joker's revisions will likely feel like Scorpion and Sub-Zero's transitions into Injustice from the Mortal Kombat franchise. Although the character will feel familiar, some revisions will be needed based on the balance of the game and to adjust for holding a button to block rather than a direction.

But it goes without saying that NetherRealm Studios is probably importing a good number of assets of the Joker from Injustice and Injustice 2 into Mortal Kombat 11. As a result, the character is going to be ready to play sooner than Spawn.

Joker will still require Fatalities, Brutalities, Krushing Blows, Fatal Blows, and the like. Somehow though, I have a feeling that one of Joker's Fatalities will pay homage to his Fatality in Mortal Kombat vs. DC Universe (which was referenced with Shang Tsung's fatality in Mortal Kombat 9).

Still, it's interesting that the Clown Prince of Crime's release date isn't being pushed for the upcoming Joker movie — which will be hitting theaters on October 4, 2019.

Sindel's situation is pretty similar to that of Joker's. A model from Mortal Kombat 9 and Mortal Kombat X is likely being imported into Mortal Kombat 11, then updated.

Given, Sindel is probably going to boast a moveset that differs greatly from her previous incarnations, but NetherRealm Studios at least has an early starting point, just like with Nightwolf.

Finally, NRS' history suggests that they like to save the most hype surprises for last in any fighter pack. We saw this with Freddy Krueger in Mortal Kombat 9, Scorpion in Injustice, Predator in Mortal Kombat X, and the Ninja Turtles in Injustice 2.

One can imagine how sales for said Kombat Pack will see a significant boost at the conclusion while incorporating this type of strategy. Revealing Spawn early probably also had an impact on the game's initial sales since the audience had an idea of what was coming in the future.

Maybe this is part of the reason why Mortal Kombat 11 has been so successful in 2019. Obviously their marketing for the game has been working.

While it is somewhat strange to tease Spawn so much earlier than Terminator and Joker, this is a character that's been wanted in a NetherRealm Studios game for many years now. Needless to say, Spawn is probably the character that has the most hype around him. In a way, it does make some semblance of sense to want to hold off on releasing him until the very end.

At the very least, it could be seen as a good sign that NetherRealm Studios wants to take their time in developing this combatant — the right way. Todd McFarlane did mention that there are a lot of Spawn fans on the development team for Mortal Kombat 11.

This also perfectly demonstrates that NetherRealm Studios didn't have Spawn readily available when the game first launched and just simply saved him for DLC. So although it'll be a painfully long wait, it should hopefully be worth it.

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