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How fighting game events grow from 10 to 10,000 attendees; Core-A sits down with Alex Jebailey, Rick 'The Hadou' Thiher, and Tom Cannon

Posted by John 'Velociraptor' Guerrero • August 20, 2019 at 1:14 p.m. PDT • Comments: 4

Massive events like EVO, CEO, and Combo Breaker wow us again and again as they push the limits of fighting game tournament success with bigger and better iterations year after year.

Many of us have seen small events and gatherings start up and perhaps even gain some notable traction, but the majority of them seem to inevitably pitter out at some point. What's the difference between tournaments like the aforementioned heavy-hitters and so many ill-fated others? Core-A Gaming explores what it takes to succeed in this avenue in their latest video.

Not only does Core-A's Gerald dive into his usual high-resolution analysis of the topic at hand but also gets some direct lines to three of the biggest tournament organizers in the business today.

We get to hear straight from the mouths of EVO's Tom Cannon, CEO's Alex Jebailey, and Combo Breaker's Rick "The Hadou" Thiher as they share some of the secrets and strategies that have gotten them to the frontier of tournament expansion.

One of the most thought-provoking takeaways comes from Cannon's statements about balancing what "big money" wants with the small but extremely important touches that help get tournament attendees to keep coming back.

Give Core-A's latest a watch and let us know what you learned in the comments. Are you in the midst of or preparing to start something up on a local level? Perhaps this will give you the guidance you need to go the distance.

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