Power Stone creators still want to make a new game in the series stating it would be a great fit for the Nintendo Switch

Though its sales data or lack thereof may make that difficult

Posted by Dakota 'DarkHorse' Hills • August 15, 2019 at 8:47 a.m. PDT

Power Stone was an important and influential game for Capcom back around the turn of the millennia, and though it hasn't seen a new release in 13 years, some higher-ups at the company still apparently think about bringing it back in some fashion.

The Guardian recently sat down with the game's co-director Hideaki Itsuno and producer Takeshi Tezuka to discuss Power Stone's origins — as a 2D fighting game, the development process and potential future for its 20th anniversary from when it first hit arcades and the Sega Dreamcast.

While known its unique at the time 3D battlefields and item usage, the original Power Stone began development as a potentially much more traditional-looking Capcom fighter which the team wanted to get away from.

"The game started as a Street Fighter-style side-view fighting game where you would push the stick twice in a direction to move into or out of the screen," revealed Tezuka. "It was only halfway through development that it changed to an overhead view. I remember how great it felt once we’d got the game to a place where it seemed completely different from Street Fighter."

Itsuno also states that the complexity of fighting games had grown by the late 90's making the genre even more niche, so Capcom wanted in Power Stone something that could capture the attention of more casual players — a sentiment that continues to pop up in developers today.

"Working on 3D fighting games taught me how to retain the satisfying gameplay of a 2D fighter while providing the freedom of moving in a 3D space," said Itsuno. "But one of my aims with Power Stone was to bring my experience to something that would be well received by players other than just hardcore fighting fans. Fighting games had become incredibly niche, and ordinary gamers were no longer able to keep up."

The game released to mostly glowing reviews at the time in 1999 as did its sequel, but the reason we haven't seen a new release or port in the franchise likely comes down to underwhelming sales in an even more competitive modern video game market.

"I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch" - Takeshi Tezuka, Power Stone Producer

None of the Power Stone games are featured on Capcom's Platinum Titles page which features every game from the company that has sold more than 1 million copies, and the series as a whole has likely not crossed the million mark in total given that it's not included on the game series sales page either — while series like 1942 and Commando are. Only one Dreamcast title for Capcom managed to cross that million mark with Resident Evil: Code Veronica.

Despite this, Tezuka says that he hears the fans calling for something new for Power Stone and that he'd be very interested to be involved in a new game... especially on a certain system.

"We weren’t just aping current trends or reiterating what had come before, and that has contributed to its lasting appeal," said Tezuka to close out the interview. "I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch."

If you're a fan of Power Stone or are curious about how it brought Capcom's arcade and console teams together, we suggest checking out The Guardian's full interview with two of the series' creators. Let us know in the comments too what you'd like to see Capcom do for a modern take on Power Stone or Power Stone characters you'd still like to see make the jump to other Capcom fighting games.

Sent in by Lemres.

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