The new Guilty Gear will be a 'reconstruction of the franchise' says the game's general director

Arc System Works' own Daisuke Ishiwatari shares a message to the fans

Posted by Steven 'Dreamking23' Chavez • August 9, 2019 at 9:10 a.m. PDT

Those who tuned into the EVO 2019 finals this past Sunday were treated to a bevy of big announcements from several major fighting game developers. One such reveal came from Arc System Works, who unveiled a trailer for a brand new Guilty Gear game slated for a 2020 release.

Though the showcase provided a look at a game that certainly appeared close enough to a standard Guilty Gear title, it looks as though we can expect something a bit different this time around. The game's general director Daisuke Ishiwatari shared a message to fans on Twitter saying that we'll be seeing a brand new Guilty Gear experience and one that aims to reconstruct the franchise.

While specific details about the upcoming Guilty Gear remain under wraps, Ishiwatari did share the mindset behind the development of this particular entry in the franchise.

"There isn't much I can divulge at this time, but I'd just like to mention that this newest title is being developed with one goal in mind: To create a game that both new and existing players alike would want to get their hands on," began Ishiwatari.

The director goes on to explain that this Guilty Gear will not be a simple progression of the series, nor will it be one that goes back to the roots. Instead, this will be something all new.

"To achieve that goal, we've disassembled the current franchise into fragments and sifted out the pieces that make it unique and charismatic, using those pieces to have a complete reconstruction of the franchise," Ishiwatari wrote.

This will seemingly be a large undertaking for Arc System Works, and Ishiwatari acknowledges that changing things up in such a way is a high-risk move. Despite this, Ishiwatari expresses confidence in the development team and is optimistic about the future of the series and this Guilty Gear game.

Ishiwatari's message

Hi everyone!

This is Daisuke Ishiwatari, the General Director of the Guilty Gear series.

I hope you have enjoyed the reveal trailer of our latest title.

There isn't much I can divulge at this time, but I'd just like to mention that this newest title is being developed with one goal in mind: To create a game that both new and existing players alike would want to get their hands on.

The core concept this time is unlike those of the past titles - it is neither "evolution" nor "returning to the roots"; nor is it an addition or subtraction of elements to the existing title. What we're pursuing is a brand new experience for Guilty Gear.

To achieve that goal, we've disassembled the current franchise into fragments and sifted out the pieces that make it unique and charismatic, using those pieces to have a complete reconstruction of the franchise.

What we're undertaking is a full-frontal confrontation with the essence of the Fighting Game genre, a tremendous challenge for Guilty Gear.

It is a high-risk move on our part.

However, we have an accumulation of the plentiful resources and experience, a clear vision of our ideals, and the excitement towards a future of a new possibility.

Although we do not know what this path awaits us ahead, we as the development team look forward to the future of this never-ending pursuit.

In the process of this journey, we hope that we will be able to share the excitement and joy we've encountered with all of you.

"Game is a bridge that connects people."

Some may comment that this statement is an exaggeration, but I firmly believe in it as I continue to develop games.

Please do look forward to future updates.

The General Director of the Guilty Gear series - Daisuke Ishiwatari

Ishiwatari's message image #1
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Traditionally, the Guilty Gear series is known for being a fast-paced, highly technical fighting game with various mechanics, intricate air combos, and a lot to learn to compete at a high level. Needless to say, when a developer says that the goal for a fighting game — especially one that prides itself on the aforementioned traits — is to bring in both experienced players and newcomers, competitors might be stricken with a bit of pause.

We will undoubtedly see concerns from the community that the game will be overly simplified to lower the learning curve and barrier of entry for new players. But before we jump to any conclusions, we'll have to wait and see what the development team has in store for Guilty Gear veterans as well.

Sent in by drxhunter, AngrierAngryArtist, Cael, AriesWarlock, and an anonymous reader.

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