Samurai Shodown is built around high risk, high reward gameplay surrounded by tons of atmosphere: Kayane goes hands-on to preview SNK's newest fighter

Posted by Dakota 'DarkHorse' Hills • April 19, 2019 at 1:49 p.m. PDT | Comments: 55

Many fighting game fans that became interested in the fighting game genre in the mid to late 2000's missed out on experiencing classic arcade series like Samurai Shodown — myself included — though we're soon going to get our first taste of what SNK's franchise can bring to the modern scene.

Kayane is one of the most well known Soul Calibur players and French fighting game community members in the world, and she recently had the opportunity to go hands-on with the rebooted Samurai Shodown to create a preview and record gameplay footage.

The long-time 3D fighting game player says that her favorite aspect about the new Samurai Shodown is its atmosphere with its aesthetic blend of character design, stage artwork and musical compositions working in tandem to create a really cool image of feudal Japan.

Each character is charismatic in their own right with unique and interesting gameplay differences with quick hitters like Galford all the way up to lumbering human towers in Earthquake. Fighters immediately feel very slow and weighty compared to other franchises upon first touching the game with all movements being very deliberate though dashes and faster attacks certainly speed up the action.

Kayane also posts the handy official control guide for the game for those who haven't played before or are curious just what kind of mechanics are included with the new game. It turns out you can manually drop your weapon by pressing down and all three normal strike buttons which will then allow you to perform a Blade Catch.

As noted in the past, the bulk of damage in the new SamSho title will not come from long combo strings and will instead focus on devastating punishes and reads using heavy attacks as pokes and Lightning Blade during Rage. If those heavy attacks get blocked or dodged, however, that will lead to huge punishes in the opposite direction thanks to the game's high risk, high reward mentality.

Kayane notes that she only got around an hour in with the game so far, so there were still many deeper mechanics that were left to be explored by the experienced player like parries and disarms which is good for those of us looking for a fighting game full of depth. You can check out Kayane's full preview of Samurai Shodown and 13 minutes of gameplay below. Note that the preview is in French, but English subtitles are provided.

Samurai Shodown controls image #1
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