Super Smash Bros. 3.0.0 patch notes

Posted by Justin 'AdaptiveTrigger' Gordon • April 17, 2019 at 6:09 p.m. PDT

The version 3.0.0 patch for Super Smash Bros. Ultimate is technically available to download, but not everyone is able to download it. Regardless, Nintendo has released patch notes for 3.0.0. Remember that this means that any replays from previous versions will be unwatchable.

Although many of us will likely be busy with the newest DLC character, Joker from Persona 5, the game has seen a number of balance adjustments.

It's very likely that Nintendo's word choice is different from that of the community's, like with Patch 2.0.0. For example, any mention of the word "vulnerability" is actually referring to an attack's recovery frames.

Hitstun isn't actually hitstun at all. This is referring to the amount of hit lag, which affects both the attacker and struck character unless it is a projectile.

You might think that "landing time" is the amount of recovery experienced after landing with an aerial. It's actually talking about the auto cancel window.

Most of the changes this time around seem to be focused on nerfing the power (or shield stun?) of projectiles against shields.

Super Smash Bros. Ultimate version 3.0.0

• Basic Movement
- Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
- Made it easier to be penalized for continuous dodging.
- Shortened the downtime when performing a perfect shield against projectiles.

Bayonetta

• Neutral Special — Reduced the power against shields.

Bowser

• Up Special — Made it so opponents cannot break their fall when continuously hit on the ground.

Bowser Jr.

• Neutral Attack 2 — Increased the amount of time opponents will be in the damage animation when the move hits.

Chrom

• Dash Grab — Increased grab range.

Cloud

• Neutral Special — Reduced the normal shockwave’s power against shields.

Corrin

• Neutral Special — Extended the time that uncharged shots last.
• Up Smash Attack — Increased the attack range of the high-damage tip area. Increased the amount of time hit detection lasts.

• Up Special
- Increased the speed of the invincibility timing.
- Extended launch distance.
- Made it easier to hit multiple times.

• Side Smash Attack — Made it easier to hit multiple times after releasing the button when charging a smash attack.
• Down Air Attack — Made it easier to hit multiple times against lightweight opponents.
• Side Special — Reduced the amount of time necessary to take the next action after stabbing.

Diddy Kong

• Down Smash Attack — Extended launch distance.
• Up Air Attack — Increased attack power and maintained launch distance.
• Neutral Air Attack — Increased attack range.
• Dash Attack — Increased attack speed.
• Side Tilt Attack — Increased the amount of time hit detection lasts.

Donkey Kong

• Neutral Special — Increased the attack range.

Dr. Mario

• Final Smash and FS Meter — At the start of the move, nearby opponents will be slowed more and slowed longer.
• Neutral Special — Reduced the power against shields.

Duck Hunt

• Neutral Special — Reduced the power against shields.
• Side Special — Reduced the power against shields.

Ganondorf

• Other — Changed the posture when receiving damage in the air and made it easier to receive damage.

Greninja

• Neutral Special — Reduced the power against shields.

Ice Climbers

• FS Meter — Extended launch distance.

Inkling

• Side Special — Shortened launch distance for the attack when accelerating again.

Isabelle

• Back Air Attack — Reduced the power against shields.
• Forward Air Attack — Reduced the power against shields.

Jigglypuff

• Final Smash & FS Meter — Made it easier to push opponents while big.

Ken

• Edge Attack — Shortened hitstun time.

King Dedede

• Side Special — Reduced the power against shields.

King K. Rool

• Forward Air Attack — Increased the high-damage range.
• Side Tilt Attack — Increased the high-damage range.
• Up Throw — No longer affected by the wind while throwing.
• Side Special — Reduced the power against shields.
• Down Special — Reduced vulnerability when the counter succeeds and fails.
• Up Air Attack — Reduced vulnerability.

Kirby

• Up Smash Attack — Extended the high-damage window. Reduced the low-damage window.
• Downward Throw — Increased power.
• Neutral Special — Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
• Up Special — Increased the speed of the edge-grab range detection.

• Neutral Air Attack
- Reduced vulnerability.
- Shortened landing time after using the move.

Link

• Side Special — Reduced the power against shields.

Lucario

• Neutral Special — Reduced the power against shields.

Luigi

• Neutral Special — Reduced the power against shields.

Mario

• Final Smash and FS Meter — At the start of the move, nearby opponents will be slowed more and slowed longer.
• Neutral Special — Reduced the power against shields.

Marth / Lucina

• Dash Grab: Increased grab range.

Mega Man

• Up Smash Attack — Extended launch distance.

• Down Special
- Reduced attack speed.
- Increased vulnerability.
- Throwing-type items can no longer be thrown while using Leaf Shield.

• Neutral Air Attack — Reduced the power against shields.
• Neutral Attack 1 — Reduced the power against shields.
• Neutral Special — Reduced the power against shields.
• Side Tilt Attack — Reduced the power against shields.

Mewtwo

• Neutral Special
- Extended launch distance.
- Reduced the power against shields.

• Side Tilt Attack — Increased attack power and maintained launch distance.
• Up Air Attack — Increased attack power and maintained launch distance.

• Up Tilt Attack
- Increased attack power and maintained launch distance.
- Adjusted launch angle when hit by the tip of the tail.

• Edge Attack — Increased attack range.
• Side Smash Attack — Increased attack range.
• Neutral Attack 1 — Increased attack speed.
• Basic Movement — Increased the fighter’s weight.

Mii Gunner

• Down Special 2 — Reduced the power against shields.
• Neutral Special 1 — Reduced the power against shields.
• Neutral Special 3 — Reduced the power against shields.
• Side Special 1 — Reduced the power against shields.
• Side Special 3 — Reduced the power against shields.

Mii Swordfighter

• Edge Attack — Increased attack range.
• Neutral Special 1 — Reduced the power against shields.
• Neutral Special 2 — Reduced the power against shields.
• Side Special 3 — Reduced the power against shields.

Mr. Game and Watch

• Final Smash and FS Meter — Increased the amount of time opponents are trapped.

Ness

• Neutral Special — Increased the attack range.

• Down Smash Attack - Shortened the charge time.
- Reduced the amount of time hit detection lasts while charging.

• Up Smash Attack - Shortened the charge time.
- Reduced the amount of time hit detection lasts while charging.

Olimar

• Side Special — Reduced the power against shields.

• Side Smash Attack - Reduced the power against shields.
- The power will now properly increase when charged.

• Down Smash Attack — The power will now properly increase when charged.
• Up Smash Attack — The power will now properly increase when charged.

Pac-Man

• Down Special
- Increased the downward attack range of the fire hydrant while its falling.
- Reduced the power against shields.

• Neutral Special — Reduced the power against shields.

Palutena

• Neutral Special — Reduced the power against shields.
• Side Special — Reduced the power against shields.

Peach / Daisy

• Final Smash and FS Meter — Reduced the amount of time opponents sleep.

• Down Special
- The launch distance when hitting an opponent with a vegetable now matches Peach (for Daisy).
- Reduced the vegetable’s power against shields.

• Neutral Special — When used continuously in the air, fall speed will not decrease after the first use.

Pichu

• Other
- Changed the posture when receiving damage in the air and made it easier to receive damage.
- Changed the posture when landing and made it easier to receive damage.

• Neutral Special — Reduced the power against shields.

Pikachu

• Neutral Special — Reduced the power against shields.

Piranha Plant

• Neutral Special — Increased attack range for the spiked ball.
• Edge Attack — Increased attack range.

Pit / Dark Pit

• Neutral Special — Reduced the power against shields.

Pokémon Trainer

• Charizard
- Side Special: Increased the downward attack range when used on the ground.

• Ivysaur
- Side Special: Reduced the power against shields.

R.O.B.

• Down Special — Reduced the power against shields.
• Neutral Special — Reduced the power against shields.

Ridley

• Final Smash and FS Meter — Once the move ends, Ridley can now move earlier than opponents.
• Neutral Special — Reduced the power against shields.

Robin

• Side Special — Reduced the power against shields.
• Neutral Special — Reduced Thunder/Elthunder’s power against shields.

Rosalina and Luma

• Final Smash and FS Meter — At the start of the move, nearby opponents will be slowed more and slowed longer.
• Down Tilt Attack — If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
• Side Tilt Attack — If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
• Neutral Special — Reduced the power against shields.
• Side Special — Reduced the power against shields.

Roy

• Dash Grab — Increased grab range.
• Up Special — Made it easier to hit multiple times.

Ryu

• Edge Attack — Shortened hitstun time.

Samus / Dark Samus

• Neutral Special — Reduced the power against shields.

Sheik

• Forward Air Attack — Increased the attack range.
• Down Tilt Attack — Made it easier to hit with the tip of the attack.
• Flurry Attack Finish — Reduced vulnerability.
• Neutral Special — Shortened the charge time.

Shulk

• Edge Attack — Increased attack range.
• Get-Up Attack — Increased attack range.

Simon Belmont / Richter Belmont

• Side Special — Reduced the power against shields.
• Edge Attack — Increased attack range.

Snake

• Back Air Attack — Extended launch distance when hit in the high-damage range.
• Up Smash Attack — Increased vulnerability.
• Side Special — Reduced the attack range of airborne missiles.
• Neutral Special — Reduced the power against shields.

Sonic

• Final Smash — Increased attack range.

• FS Meter
- Increased attack range.
- Extended launch distance.

Toon Link

• Side Special — Reduced the power against shields.

Villager

• Back Air Attack — Reduced the power against shields.
• Forward Air Attack — Reduced the power against shields.
• Side Special — Reduced the power against shields.

Wario

• Neutral Special — Made it easier to eat projectiles.

Wii Fit Trainer

• Neutral Attack 3 — Increased bury range.
• Down Special — Increased the amount of time the effect lasts when successful.
• Neutral Special — Reduced the power against shields.

• Side Special
- Reduced the power against shields.
- Changed the location of the ball spawn when touching terrain.

Wolf

• Neutral Special — Reduced the power against shields.
• Down Smash Attack — Shortened the launch distance of the forward attack.

Yoshi

• Up Special — Reduced the power against shields.

Young Link

• Neutral Special — Reduced the power against shields.
• Side Special — Reduced the power against shields.

Zelda

• Down Special — Reduced the power against shields.

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