Chairman of Sony Interactive Entertainment Worldwide Studios explains why it took so long to get cross-platform play going

'Enabling cross-play isn't just about flipping a switch and 'there you go'. It's a very multi-dimensional kind of attribute or feature'

Posted by John 'Velociraptor' Guerrero • September 29, 2018 at 1:11 p.m. PDT

It wasn't even a week ago that Sony revealed they're developing cross platform play, and we now have a few additional thoughts and clarifications from Chairman of SIE Worldwide Studios, Shawn Layden.

Layden joined the PlayStation Blogcast (12:50 minute mark) to further discuss the fact that Fortnite has entered its beta phase of cross platform play with PlayStation 4, and why it's taken so long to get to this point.

"We know this is a want, this is a desire, and we want to be able to deliver that in the best way possible," explained Layden. "Now, enabling cross-play isn't just about flipping a switch and 'there you go'. It's a very multi-dimensional kind of attribute or feature.

"So we had to look at it from a technical point of view, we have to work with our partners from a business point of view, we have to make sure that if we enable this, do we have the right customer service support, do we have the right messaging out there, do we have all these different things that you have to get in line. It's rather ordinal, they have to go in a certain order to get them all set up."

It doesn't take much reading between the lines to see that a mega money maker like Fortnite would serve as final call to action to actually get things rolling, but players have been asking for this kind of connective play more or less since online console gaming became mainstream.

The implications for the fighting game genre are obvious here. Street Fighter 5 has already gotten a taste of this as PlayStation and PC users can play together, though the game is exclusive to only the PS4 and PC.

Though on the less developed side of the eSports spectrum when compared to other genres, fighting games are rapidly growing in this arena and would almost certainly see boosted growth in a world where cross platform play is standard.

More immediately speaking we look at titles such as Dragon Ball FighterZ, which is currently available across all three major consoles and Windows. This movement is still very much in its infancy, but the future looks potentially bright as the world of gaming grows pleasantly smaller.

Image source: Wikimedia Commons.

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