'It's the game that didn't get the attention it deserved' - Maximilian reflects on Marvel vs. Capcom: Infinite on its anniversary

'A product that not many people wanted, but an absolutely great fighting game at its core, that's why people are still playing it to this day'

Posted by John 'Velociraptor' Guerrero • September 22, 2018 at 5:10 p.m. PDT

Of course there were major issues with Marvel vs. Capcom: Infinite. Maximilian will be the first to tell you how many missteps MvCI saw during its development and initial release process, but for all of the face and function fiascos, the game actually did turn out to be quite fun.

In a recent video Max has decided to take a look back at Infinite now that its one year anniversary has come. After a quick acknowledgement of the game's issues he delves into some of the positives that made it his "favorite current day fighting game."

While not entirely polished, MvCI's gameplay was both entertaining and showed promise as it revealed that developers had fixed up certain details that ultimately hurt previous franchise entries.

One such example is seen in the way throws were changed from being a death sentence to being a strategic option. The three character system was reduced to only feature two fighters at a time, but still the levels of chaos and personal expression were to many a player's liking.

It's also pretty entertaining just to watch as Max goes about to singing this game's praises while holding back temptations to rib it for any of its many follies.

Let us know if you agree with his sentiments and if you still play Marvel Infinite now that we're one year beyond its official debut.

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