Street Fighter 5's input lag is reportedly even lower on PC than on PlayStation 4, clocks in at a 95% stability rating according to WydD

In b4 PC master race

Posted by John 'Velociraptor' Guerrero • October 23, 2018 at 2:57 p.m. PDT

We were excited to hear that Street Fighter 5's input delay has been reduced down to 4.41 frames on PlayStation 4, but even that seems a bit slow given a more recent development.

Loïc "WydD" Petit has continued mining the game's latest update, but has shifted his focus over to the PC version.

This was a two-part update in that not only did Capcom reduce the amount of input delay between button press and on-screen manifestation, they also reduced the amount of fluctuation said delay goes through.

Upon researching the PC version changes Petit found an average of 3.19 frames of input lag with a whopping 95% stability rating. These results sound pretty great compared with Sony's 4.41 (average) frame delay and 74% stability rating.

WydD ran similar tests back in June and found that PC had a 3.42 frame delay with a 97% stability rank. This means said rank actually dropped by 2% for this update, but the data miner also clarifies that his previous PC testing methods were not as accurate as the ones he's using now.

Here are the detailed data results from today and back in June for you to compare and contrast:

WydD's SF5 input delay tests on PC image #1 WydD's SF5 input delay tests on PC image #2
Click images for larger versions

Street Fighter 5's PC input lag scores before and after update

Previous Average Lag : 57.1
Previous Input Lag: 3.42
Previous Stability: 97%

Updated Average Lag: 53.1
Updated Input Lag: 3.19
Updated Stability: 95%

One of the major differences between PC and PS4 experiences comes from the fact that PC users are able to turn their Vertical Sync (Vsync) off. Vsync is a display option found in some 3-D computer games that allows users to synchronize the frame rate of the game with the monitor refresh rate.

While PC does indeed appear to be the better route, it does not come without its own setbacks. Petit responded to a comment on his thread about PC being better than PS4 across the board with fighting games with a warning:

"Not on anime games (Blazblue, Koihime, and if I remember correctly, Unist as well.) PS4 is better for them. But don't organize any tournament on PC, this is madness when it comes to controllers, drivers and variance of configurations," he says.

WydD also advises those using PC, "Always play full screen exclusive, not windowed or borderless. Otherwise you will most certainly add one frame of input lag."

Whether on PlayStation 4 or PC, the Street Fighter 5 community will now get to experience their game without what has been one of the most widely discussed hindrances since its release back in early 2016.

Time will tell just how much of an impact these changes will actually have on gameplay experience, but we'd love to hear what you think will happen now that Capcom has officially reduced the input delay.

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