Will the reduced input lag in Street Fighter 5: Arcade Edition lessen the effectiveness of 'gimmicks' in the meta?

Posted by Dakota 'DarkHorse' Hills • October 11, 2018 at 5:34 p.m. PDT

For those that somehow missed the big news earlier this week, Capcom announced that they will be lowering Street Fighter 5's input latency with a new update later this month which has the internet internet now wondering how much these changes are going to change how the game is approached.

Street Fighter 5 currently sits at around an average of 6.2 frames of input delay with many players hoping the new changes will bring it down to around four or five frames. One or two frames doesn't sound like much of a difference in a game that runs 60 frames per second, but it's a change that the community has been asking for in a game where the fastest moves come out in three frames.

VesperArcade is back with a new video discussing these upcoming changes and what areas of the game may be impacted most by dropping SF5's input lag down to around the levels of Ultra Street Fighter 4 and most other fighters on the market.

They feel that many 'gimmicks' that characters sometimes rely on could see quite the indirect nerf going forward, as players should be able to react faster to punish unsafe attacks. They note many characters who use command runs and dashes may very well have worse mixups and approaches for the likes of Ken, Ibuki, Laura, Karin and Kolin.

On the other end of the spectrum, anti-airs and throw techs will be indirectly buffed with better reactions becoming likely along with ways to deal with or stuff faster EX attacks in the game like Chariot Tackle.

If this update does impact those types of 'gimmicky' tactics in the meta going forward, VesperArcade foresees many changes needing to be made for characters in Season 4 since most of them seem to be tuned for that slightly higher input lag in SF5 currently. You can take a look at their full video after the jump.

Load comments (28)