Using a blatantly stronger V-Trigger early on can hurt more than it helps in Street Fighter 5: Arcade Edition

Don't let it hinder your learning process

Posted by Steven 'Dreamking23' Chavez • December 1, 2018 at 7:57 p.m. PST

Having a blatantly strong V-Trigger in Street Fighter 5: Arcade Edition is a great thing. However, it can also be a fairly large hindrance if you're not careful.

My quest to dissect as much as I can about Capcom's latest Street Fighter title continues as I have recently shifted my focus over to better learning Season 3 newcomer, G. Originally, I played him for about a month when he was first launched, but naturally floated back to my main character, Abigail, over time.

While one might think that my move back to G is due to his chances of being over-buffed in Street Fighter 5 Season 4 — it's not — I actually decided to pick the President of the Earth back up again mainly because I realized that he is quite a bit more technical of a character than I initially thought. Also, RISE|Smug's incredible swag combos with G had a lot to do with it.

G is unique for a number of reasons, but one of the things that is obvious about him is that he has one V-Trigger that is blatantly stronger than the other. Much like your Cammys, Ibukis, and even Guiles, G has a V-Trigger that is notoriously better than his other one.

In his case, V-Trigger 1 (Maximum President) is generally the option G players are going to select due to all of the major benefits it has. That's not to say V-Trigger 2 (Dangerous President) isn't good in its own right, but it pales in comparison to V-Trigger 1, for the most part.

What I've found lately is that using this stronger V-Trigger when you're trying to learn how to play a character can actually make things more difficult for you in the long run. Let me tell you why.

Relying too heavily on V-Trigger makes it a crutch

You've probably heard people say about a character something along the lines of "the match doesn't start until they get V-Trigger." What this means is that a character has such a dominant presence when they get a certain V-Trigger into play, that they can completely turn the tide of battle in a matter of seconds and this is when you actually have to be concerned about this particular fighter when facing them.

While this obviously isn't entirely the case — a character with a powerful V-Trigger isn't completely lacking in tools before they pop into the powered up state — there definitely is merit to statements such as the one above. As such, if you're trying to learn a character who has a particularly oppressive V-Trigger, it can be difficult not to rely on it as a means to win — and you do not want that to be the case.

As of late, I have been using G's V-Trigger 2 in the majority of my matches so that I can avoid developing that crutch early on. Doing so has caused me to rely on the character's fundamentals much more, which is ultimately helping me learn the ins and outs of the character more thoroughly.

I suggest doing the same until you find yourself in a comfortable spot with your character. Then start introducing your dominant V-Trigger into your play.

Early wins are nice, but shouldn't be your focus right now

In the same vein as V-Trigger 1 becoming a crutch early on, these ahead-of-the-game V-Triggers are likely going to lead you to a lot of wins. While that sounds like a good thing, it really isn't.

If you're winning predominantly because of your powerful V-Trigger during the early learning phase, you run the risk of essentially becoming a one-trick pony. When you come across players that not only have experience against your character, but counters to your V-Trigger as well, your gameplan is going to fall apart very quickly.

When you're trying to learn a new character, wins really shouldn't be your focus. It's nice to win, sure, and that will ultimately be your goal. But your main focus should be on developing an understanding of how your character feels, what they can do, how their tools function, and creating a comfortability with your new fighter first.

Opting to use that blatantly better V-Trigger in the early stages of learning is going to naturally slow that process down, as you'll likely start waiting for your V-Trigger gauge to fill so you can get your offense going without even realizing that you're doing so. Your best bet is to take that option out of the picture so that you're not tempted to rely on it — again, at first.

Experimentation leads to creativity and understanding

Outside of helping develop your foundation with a character, I've found that another benefit to avoiding the overly powerful V-Trigger is experimentation and creativity.

Playing as G, I can definitely feel the drawback of not using V-Trigger 1 in many of my matches, but using his V-Trigger 2 has lead me to new combos and set ups that can be just as satisfying as taking the victory.

For those who don't know, G's V-Trigger 1 puts him at maximum presidential level for the entire duration of his Trigger meter. During this time, he can cancel special moves into other special moves — leading to really strong combos, safe ways in, and more mix ups — and his V-Skill becomes a large, multi-hitting projectile that is very versatile.

V-Trigger 2, on the other hand, gives G access to a hard-hitting, armored command throw that fully depletes the V-Trigger gauge if one of these command throws is landed. It also gives him an exploding uppercut punch that can be used multiple times during the V-Trigger bar, can be cancelled into from nearly everything, and helps him to tack on extra damage at the end of some of his combos.

Forcing yourself to use the other V-Trigger brings about a new way of thinking about your character, and it also allows you to explore the other option's potential. In this day and age, it feels like several V-Triggers go unexplored because of the sheer power of their counterpart, so more information about these moves is a good thing all around.

Obviously, this entire topic leads us to the thought that there probably shouldn't exist one V-Trigger that is glaringly better than the other for a character. We can only hope that the gap between V-Triggers is bridged more when the next wave of balance changes hits, but for now we'll have to work with what we've got.

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