Cody can deal a whopping 804 damage with this combo thanks to a glitch that circumvents damage scaling in Street Fighter 5: Arcade Edition

Try not to jump at Cody after a knock down

Posted by Justin 'AdaptiveTrigger' Gordon • December 1, 2018 at 5:41 a.m. PST

It's no secret that Cody can dish some big damage in Street Fighter 5: Arcade Edition. Jav1ts may have broken the record for the highest amount of damage that the character can deal.

This requires just a little bit of preliminary setup. Just a little bit of damage has to be tacked onto the opponent and the combo has to stun. The A.I. jumps at Cody after getting knocked down from the initial two hit combo that starts as a counter hit.

In total, Jav1ts is able to reach 804 damage with the combo. This is mostly thanks to a glitch involving Cody's second V-Trigger — Dirty Coach.

Notably, Jav1ts discovered this about 5 months ago but got the idea to increase the damage further with a jump in from the opponent by DopeBoyPackz.

Pay attention to the damage scaling when the rock from Cody's Ball Ball juggles the opponent. Despite it being the third hit in the combo, the damage scaling stays at 90%.

This is likely because Cody hits the opponent with the pipe then the rock. The game might be counting this as a single attack even though it strikes twice with another move inbetween the hits.

If nothing else, it's super flashy and worth watching. Be prepared for a lot of red health.


Click image for animated version

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