Third Strike reported to have one extra frame of input lag on PlayStation 4 Street Fighter 30th Anniversary Collection

Likely true for all titles within Collection

Posted by John 'Velociraptor' Guerrero • May 29, 2018 at 4:39 p.m. PDT

According to the findings of Nigel "Noodalls" Woodall, who specializing in input lag and programmable stick testing, there's about one frame of additional input lag on the PlayStation 4 version of the Street Fighter 30th Anniversary Collection version of Third Strike.

The average input lag for 3S on PS4 came out to be 59.3 milliseconds, which is equal to roughly 3.56 frames. Compare this to the PlayStation 3 and Xbox 360 versions (which respectively clocked in with 42.7 and 47.7 millisecond delays) and we observe about a one frame difference.

Though we haven't seen direct testing for all 12 titles in the Anniversary Collection, this single frame delay should be the case for all of them. This is still about as close to "arcade perfect" as we can expect given the circumstances.

While this isn't technically ideal, it is expected given the fact that emulation requires around one extra frame for buffering. Read on for more in-depth stats on the matter.

For comparison's sake, Street Fighter 4 had an average input delay of four frames, and Street Fighter 5 currently has an input delay of around six frames.

You can view Noodalls' findings via the graph from his Tweet below. You'll finding similar statistics for other fighting games on his Twitter.

SPF 30 image #1
Click images for larger versions

Special thanks to Scott "AZsabre" Bender for contributions.

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