Bandai Namco creating online division to improve network services of their games; could even affect the netcode for other companies like Capcom

This could affect Tekken 7, Dragon Ball FighterZ, Soulcalibur 6, even Capcom's Street Fighter 5, and more

Posted by Justin 'AdaptiveTrigger' Gordon • May 14, 2018 at 10:25 a.m. PDT

It has been reported by Dualshockers that Bandai Namco is spinning its network services to a subsidiary company. The purpose of this action is to improve the online infrastructure of their games.

This wholly-owned subsidiary is simply named "Bandai Namco Network Services." Bandai Namco has revealed that they plan to launch this division on October 1, 2018.

Gamers that play Bandai Namco's games online will surely benefit from such a move. Supposedly, this will allow the company to more quickly respond to player demand for stable online services.

They will be hiring and training a specialized team to accomplish the necessary tasks across Bandai Namco's business. So which fighting games could this potentially impact?

While Dragon Ball FighterZ was developed by Arc System Works, Bandai Namco is the publisher for the game. These online services will likely extend to the player base of this title.

Recall how DBFZ launched on January 26, 2018. The fighter was plagued with many problems with the netcode which made the game virtually unplayable for many.

Part of this problem came due to the fact that even the single player modes required a stable connection to the internet. The lobbies themselves were hubs where many players could interact with one another.

In order for players to play their friends, they had to utilize "ring matches" to accomplish this task. Unfortunately, these did not work well initially due to the high volume of players on the servers.

A month was required for these issues to start being addressed with the February patch. It took another patch in March to finally resolve the problem with ring matches.

Tekken 7 also apparently launched bundled with a few online stability problems when it came to consoles on June 2, 2017. Luckily, a patch that fixed these issues were quickly released on June 9th.

Soulcalibur 6 will also be releasing later this year. While we don't have an official date, a potential Amazon leak suggests that it will come out on September 27th.

There are also rumors going around that the upcoming Super Smash Bros. title for the Nintendo Switch is being co-developed by Bandai Namco, similar to how they worked on Super Smash Bros. for the Wii U and 3DS.

Last year, we saw that Capcom and Bandai Namco had entered into a cross-licensing agreement to improve the online experience of properties such as Street Fighter. Street Fighter 5 fans can also tell you about their early online experiences when that game was released. This could very easily be a product of that agreement.

Capcom games could also see an improvement thanks to the creation of Bandai Namco Network Services. The fighting games of other companies like Capcom could also see long term benefit as a result.

"The longer-term goal [for Bandai Namco Network Services] is to become a multi-functional company capable [of] responding to those needs on multiple fields, facilitating growth and expansion for the group as a whole. The idea is to expand horizontally across all branches of the group’s businesses." - Dualshockers

It's worth pointing out that the benefits of this subsidiary will most likely not be felt immediately upon launch on October 1st. With any new program, there will probably be a few hiccups along the way.

Ideally, we should see an upgrade in how fast these netcode issues are resolved once this division is created on October 1st. Maybe this could set a standard that other companies can follow so that we won't have to experience day one connectivity issues with our favorite fighting games.

The long term benefits of this idea could mean very positive things for the fighting game community. We'll be sure to keep an eye on the effects that will come about as a result of this.

Bandai Namco already has interests in using their resources and services to work with ArcSys, Nintendo, Capcom, and probably a few other companies. What effects might this have on online gaming as a whole?

It has been stated that Bandai Namco's long term goal with this operation is to "become a multi-functional company capable [of] responding to those needs on multiple fields, facilitating growth and expansion for the group as a whole," according to Dualshockers. We're begininng to see this manifest already.

Image source: Herko Computers.

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