Nintendo says Masahiro Sakurai has been in good health during Super Smash Bros. Ultimate's development

The Smash Bros. series creator is doing well despite being known for working himself to the bone

Posted by Steven 'Dreamking23' Chavez • June 14, 2018 at 6:17 a.m. PDT

If you're unfamiliar with Super Smash Bros. series creator Masahiro Sakurai, then you're probably not aware of his incredible work ethic. The Super Smash Bros. Ultimate developer has been known to work himself to the point of injury in the past.

Back during Super Smash Bros. Melee's production, Mr. Sakurai worked for 13 months straight without a day off. He would also work for 40 hours straight and take only four hours off for sleep, which ultimately led to his collapse and hospital admittance.

When Super Smash Bros. 4 was being developed, Sakurai suffered from calcific tendonitis in his right arm due to his hectic work schedule. This injury impacted the game's development at the time, and Sakurai noted that he would often use his days off to continue working on the project.

Fortunately, Super Smash Bros. Ultimate's workload isn't looking nearly as rough for Sakurai. In a new interview with GameInformer, senior product marketing manager for Nintendo of America Bill Trinen spoke about Sakurai's current condition.

"He’s totally fine," Trinen told GameInformer when asked how Sakurai is doing this time around. "I think he had wrist issues during the development of the Wii U game. He’s fine now. My understanding is he got over it, did some rehabilitation on it, and is in good shape."

Not only is Sakurai doing well, but his more normalized work schedule has not caused a rush in production for Super Smash Bros. Ultimate. Despite there only being a four-year gap between Super Smash Bros. 4 and Super Smash Bros. Ultimate, Trinen assures that the development team isn't being pushed any harder than they normally would under Sakurai's watch.

Back in May, we learned that Sakurai's work day during Super Smash Bros. Ultimate's development cycle has been limited to 10 hours. According to Source Gaming, the Smash Bros. creator is also giving himself two days off a week, which has to be a nice change of pace from his grueling schedules of the past.

At the end of the day, though, you just can't stop Mr. Sakurai from diving head first into Super Smash Bros.

"I think he sort of approaches every Smash Bros. game [as if it's the last one], which is just like – it’s not a literal thing, but he’s approaching it as if it’s the end," localization manager Nate Bihldorff told GameInformer. "He wants to put absolutely everything into it and he doesn’t want to leave anything on the table.

"As opposed to reserving things for the sequel. So he approaches it as if it is the last."

Masahiro Sakurai was in attendance at E3 2018 in Los Angeles, California on Tuesday to present Super Smash Bros. Ultimate. After awarding the Super Smash Bros. Invitational 2018 winners with their medals and trophies, he let the crowd know that he had to go back to the airport for an overnight flight right back to Japan to continue his work on the game.


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Photo source: Nintendo.

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