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From Final Fight's dynamite to JoJo's bizarre punishment, here are seven of arcade games' most savage continue screens

Mom I need another quarter... MOM, LIKE RIGHT NOW!

Posted by John 'Velociraptor' Guerrero • July 15, 2018 at 2:25 p.m. PDT • Comments: 15

I remember the precise feeling from seeing Sub-Zero plummeting down the Mortal Kombat 4 continue screen well and having a particularly heightened sense of anxiety as I frantically searched my pockets for any Peter Piper Pizza tokens I may have missed.

I didn't have any left, Sub's body splattered flat at the bottom of said well, a ridiculously large metal spike sliced cleanly through his head, and my mom quickly thereafter put MK4 on the list of games I wasn't allowed to play on account of the extreme gore.

Continue screens in fighting games and beat em' ups were very much part of the experience in arcade culture, and though they're not as much a thing in gaming these days it's still nostalgically fun to look back these anxiety invoking sequences as countdown timers ticked down to our favorite characters' certain deaths.

Outside Xbox has rounded up seven of the most brutally tense continue screens from "back in the day" games, and while not all of the examples are from fighting games we still felt it was worth sharing here especially since most all of them involve characters that have at least made FG appearances.

I personally didn't realize at the time, but the reason so much thought went into making these sequences so anxious in nature was all business. Maybe you weren't entirely sold on throwing another quarter into the machine for the sake of trying to finish off Abigail on level four of Final Fight, but were you really going to let that spark reach the dynamite?

Check out Outside Xbox's video below and tell us your favorite arcade continue story in the comments below.

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