Ryu in Super Smash Bros. Ultimate will automatically face opponents in 1v1 but will still be able to perform back aerials and reverse aerial rushes

While this is mostly a buff, I do hope there is an option to turn this off at the character select screen

Posted by Justin 'AdaptiveTrigger' Gordon • July 11, 2018 at 9:45 a.m. PDT

As someone who regularly uses Ryu in Super Smash Bros. 4, I was worried for a little while that the classic Street Fighter character would be cut for the upcoming Switch iteration. Luckily, my fears were quickly put to rest during Super Smash Bros. Ultimate's reveal that "everyone is here."

Masahiro Sakurai would then go on to explain how many of the returning fighters are being changed this time around. In 1v1 matches, Ryu will now automatically face his opponent just like in the Street Fighter games. There are obviously pros and cons to this adjustment.

Ryu is a unique character in the Super Smash Bros. series as he is the only fighter right now who is capable of performing special moves in two different ways. By inputting the appropriate motions and commands, Ryu is able to perform enhanced versions of his classic techniques from the Street Fighter series.

Performing his Red Fireball was somewhat difficult at first since Ryu only required two frames of animation in order to turn around, like everyone else. Thanks to patch 1.1.0, Ryu's turnaround animation was increased to five frames — the longest in the game — and it was an overall beneficial adjustment. However, this did create a sort of "clumsy" feeling when controlling Ryu.

Now it appears that Ryu will seamlessly be able to walk and dash backwards with his tilt game still facing forward. This is going to greatly speed up and improve his footsies and spacing abilities. Ryu is going to be a monster when it comes to whiff punishing.

Let's take a moment to dispel a few rumors. Ryu will only automatically correct his facing while he is on the ground, but not in the air. He is still capable of performing his back aerial — one of his best tools — and is able to set up back aerials using the reverse aerial rush technique.

Click image for animated version

While Ryu's down smash is one of the few in the series that is incapable of hitting on both sides, rolling may not actually be a good idea against Ryu in Super Smash Bros. Ultimate. Ryu will automatically lock on to his opponent if they try to get behind him.

This essentially means that you can freely attack using a string of down tilts or up tilts without worrying about the enemy repositioning themselves behind you. Opponents will be forced to deal with these scenarios head-on.

Overall, this seems like a great improvement to Ryu's neutral in 1v1 matches. While there are more than two players participating, however, Ryu will return to having manual facing mechanics.

I do hope that there is an option to turn off Ryu's auto-facing at the character select screen before a 1v1 match begins. This could be important for match ups and practicing the necessary muscle memory.

You can check out the full matches below. Note that all of the embeds link to the same video, but they have been time stamped at different locations for the sake of convenience.

Ryu vs. Pikachu

Ryu vs. Ridley

Ryu vs. Link

Source: NintendoFR.

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