Ed's theme was based off of Eminem after all: Street Fighter 5 composer gives insight into his creative process and shares Zeku's early themes

A peek behind the curtain at some of Street Fighter 5's best music

Posted by Dakota 'DarkHorse' Hills • July 10, 2018 at 6:33 p.m. PDT

Music is something that is constantly in the background of every game we play, yet is something that many don't pay close attention to unless they are playing a rhythm game though it affects our enjoyment more than we'll probably ever know.

Street Fighter 5's music has been among the best the series has to offer with the rocking rendition of Ken's theme to Rashid's 'so catchy it'll never leave your head' theme to most recently Cody 'turning the beat back' courtesy of composer Daniel Lindholm.

Lindholm has worked on the themes for Menat, Sakura, Ed, Cody, Zeku and the 'A Shadow Falls' cinematic Story Mode for Street Fighter 5 and recently sat down with Ginx to discuss his work with Capcom's flagship fighter plus his creative process and fun behind-the-scenes looks at how video game music is generally made.

The composer previously worked with Capcom on the music for Resident Evil 6, but it wasn't until he was brought on for Ed's theme that he began working on Street Fighter 5. This probably won't come as a shock to many, but it appears that Ed's theme was indeed based loosely on Eminem's smash hit, Lose Yourself, which was something Capcom was a bit wary of for legal reasons.

"They said, 'You managed to replicate that song, now please change it so we don't get sued,'" said Lindholm via Ginx. "I changed the bassline [to echo] something you might remember… there's this band called Digital Underground, with Tupac, and they had a song called The Humpty Dance. When I heard that song, I thought that was a cool bassline. I didn’t have to use the Eminem rock bass. I took influences from my childhood and put them in [Ed's theme]."

Lindholm didn't come up with the lyrics for Ed's theme, however. That honor belongs to Caleb Combs, who provided Lindholm with two different sets of lyrics to which the composer chose the more aggressive of the two to best fit the beat and character.

For his work on Zeku's theme, Lindholm decided to look at types of music that are no longer listened to, and he settled upon disco with some elements of traditional Japanese music.

"Zeku has always been like, "What music aren't we listening to these days?'" said Lindholm. "I'm an 80s kid, and I listened to 70s disco. He's almost wearing a disco outfit. We're gonna have funk music, that's my first image."

Lindholm went through two complete and different versions of Zeku's theme before putting together the final piece which made its way into the game and is currently his favorite in Street Fighter 5. You can listen to both of the early versions of Zeku's theme below courtesy of Lindholm's YouTube channel.

Lindholm also reveals that many times he and other composers are tasked with creating soundtracks and themes for characters that are very early on in development with only art, alpha footage and notes to go off of how to base their music.

"The first thing that happens is that the client gives me early alpha footage of the character in motion," said the composer. "I also get a spreadsheet with some concept art about the character and small, written text about their personality. They sometimes give me the way the character speaks, but I don’t know what they sound like."

The composer also revealed that he's composed the theme for one of the two remaining characters of Street Fighter 5 Season 3, G and Sagat, though we'll have to wait a bit to find out which.

You can check out Ginx's full interview with David Lindholm here which contains more information about the previous two character themes plus Cody's and the Story Mode plus a more detailed look into the work of a video game composer.

Sent in by Xykes and an anonymous user

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