Zangief gets 471 damage for one Crush Counter and one V-Trigger command grab in Street Fighter 5: Arcade Edition

And he doesn't need to use a single bar of EX meter to do it

Posted by John 'Velociraptor' Guerrero • January 14, 2018 at 12:02 p.m. PST

No commentary here on whether or not this is too much in terms of balance, we're just a bit in awe from having watched so much damage come off of so few moves while using zero EX meter.

Zangief's second V-Trigger gives him even more damage on his already devastating Spinning Pile Driver techniques (it also lets him combo normals into his command grabs).

Cancelling a hit into V-Trigger heavily scales combos, as does chaining a normal into a command grab. In the fairly common situation that Zangief scores a Crush Counter heavy punch while already in V-Trigger, he'll be able to lop off about half his foe's life bar in just two hits.

Initial reactions to the Russian wrestler's Arcade Edition changes see him as having been nerfed. He can no longer combo crouching jabs, meaning a big part of his go-to gameplay with V-Trigger one has been nerfed.

While does seem detrimental, the meta in SF5 seems to be taking a new direction toward single-interaction burst damage, which is exactly what we're seeing here.

Here you can see some footage Javits uploaded to Twitter as Gief nails Akuma with a Crush Counter standing fierce punch followed up by a heavy SPD for a not-too-shabby 471 damage:

Click images for animated versions

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