Street Fighter 5: Arcade Edition's V-Trigger damage scaling change only affects combos that incorporate the initial activation

You'll still be able to score big damage with V-Trigger after the update

Posted by Steven 'Dreamking23' Chavez • January 12, 2018 at 11:36 a.m. PST

In Street Fighter 5: Arcade Edition, the damage dealt from V-Trigger combos is being reduced, but it's not quite in the way that some people think.

There seems to be concern that all combos using V-Triggers are going to scale harder now after the update drops. However, this is not exactly the case.

The actual change from the patch notes reads as follows: "Increased combo scaling for combos that include a V-Trigger activation." And that's the key right there.

Only combos that actually have the V-Trigger activation in them will see increased damage scaling (less damage). So, if you're already in your powered up V-Trigger state and land a sequence, it will still hit hard.

During the recent WSO Sessions stream on which Arcade Edition was showcased, Capcom UK's Matt Edwards addressed this change directly after viewers voiced their concerns about doing less damage in the stream chat.

"People are saying ' I thought V-Trigger combos got nerfed.' He didn't use the V-Trigger activation as part of the combo," Edwards said after Mouz|Problem X's devastating M. Bison combo. "It's only if you use the V-Trigger activation as part of a combo."

"You can still do plenty of damage if you don't do the V-Trigger activation as part of the combo," Edwards concluded.


Click image to view the clip

It is explained on stream that using the activation during a combo now counts as landing two attacks, rather than one.

Damage scaling kicks in as more hits are delivered -- as the combo counter rises, attacks deal less and less damage (to avoid rampant 100% combos) -- so longer V-Trigger combos that incorporate the activation will ultimatelty deal less damage.

To use a real world example, let's look at a character like Abigail. With his V-Trigger 1, the giant fighter can dish out incredible amounts of damage using his charged heavy punches -- a perk he gets access to only in V-Trigger.

If he lands a combo that starts with st. HP xx V-Trigger activate, and follows up with a big juggle sequence, it likely won't deal as much damage in Arcade Edition as it does now.

*Footage below from Street Fighter 5, not Arcade Edition.


Click images for animated versions

However, if he's already in V-Trigger and lands a charged st. HP, charged back + HP into his hard-hitting juggle combo, it should remain unaffected.

This change isn't as devastating as people might have originally thought, however, it might alter the way players utilize their V-Trigger activation.

Clip source: Capcom Fighters.

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