Guilty Gear creator Daisuke Ishiwatari discusses series' future; says next game will have fewer systems

No Revelator for Switch it seems

Posted by Dakota 'DarkHorse' Hills • February 18, 2018 at 11:41 a.m. PST

Arc System Works has had a very busy year with three major fighting games to showcase with Guilty Gear Xrd Revelator 2, the recently released Dragon Ball FighterZ, and the upcoming BlazBlue Cross Tag battle. All three games will also be on the mainstage for EVO 2018 later this year.

The multi-talented Daisuke Ishiwatari has been with the developer for over 20 years now and recently sat down with Destructoid for an interview to talk about the studio, Guilty Gear, and his own creative process.

Over the years with ArcSys, It seems like Ishiwatari has done it all. Illustration, character design, game creation, voice acting and composing are all feats under his storied belt.

He was not allowed to say much about DBFZ in the interview except that the game was developed "based on the lessons learned from previous Guilty Gear and BlazBlue titles."

Ishiwatari was also asked about the possibility of seeing Guilty Gear Rev 2 on the Switch.

"One of the goals for Guilty Gear is achieving high quality graphics," said Ishiwatari. "Specifically on that point the Nintendo Switch might not be a good match, but that's not our final conclusion. We're still working on that."

"One thing that we have to do in the next installment is to reduce the number of systems; it's too complicated for everyone. You can expect that in the next game."

Perhaps the most interesting bit of insight comes from what Ishiwatari says the developer needs to improve upon with Guilty Gear moving forward.

"The key is to win over more users because of the complex controls," said Isiwatari. "But if we implement everything the game will no longer be Guilty Gear. It's hard to balance out all the improvements."

The Guilty Gear creator goes on to talk about his design process and how he comes up with ideas for characters, weapons and more.

"What I do is in my every day life if I see something that could be interesting in a game I'll take note, said Ishiwatari. "What generally happens though is that when production starts and I review that list, I can't really remember why I put that down. In the end I'll go through production trying to figure out what my purpose was and I'll come up with something brand new [laughs]."

How long does Ishiwatari intend to keep working on games? "Until I die," he said.

Source: Destructoid. Photo source: toco toco tv

Load comments (43)