The Teenage Mutant Ninja Turtles each have their own specials and play styles in Injustice 2, here's what each of the four can do

Regardless of if you're a footsies, mix up or rush down-centric player, there's a turtle for that

Posted by John 'Velociraptor' Guerrero • February 7, 2018 at 5:35 p.m. PST

We were privy to yet another top notch NetherRealm Studios stream today as the boys from NRS showed off probably the most anticipated DLC for Injustice 2 thus far: the Teenage Mutant Ninja Turtles.

To say these fighters are unique is an understatement, as they really play unlike any other characters in the game in that they are technically all individuals.

Though the four turtles share some normals, they are widely different characters. Leonardo is more footsies based, while Donatello focuses more on high/low mix ups.

Michelangelo is more of a risk taking mix up fighter, and then Raphael augments rushdown play with a parry to offset his opposition.

We grabbed clips that show off each turtle's specials and character traits, as well as the special moves they all share.

We'll kick things off with the TMNT Super, which all four turtles are able to do:

First thing's first, how does one go about selecting which TMNT in particular they want to use? That's all done at the character select screen via loadout:

Click images for animated versions

The Turtles all share a handful of universal specials, though each one also has their own personalized attacks as well. Here are the shared specials, including the "Shellicopter," a dive kick, a parry and an overhead shell drop:


Team leader, Leonardo, has a few unique moves of his own using his swords. These include "Shredded" as well as an uppercut:

Leo's character power grants him assists from his three brothers:


Donatello's unique special move is his anti air grab, which can lead to further combos and massive damage with the meter burn version:

The purple fighter's character power grants him access to his various gadgets that can negate projectiles, reel foes in close, and electrocute the floor so that opponents cannot jump:


Mikey's special move sees him break out his trademark nunchakus and beast on foes with a forward moving barrage. His other unique special is a break dance move that has him spinning on his shell as he swings for the feet:

His character power gives him access to his skateboard, which he can use for overheads, lows or as a projectile:


Raph's first unique special is a parry:

His second unique special feeds right into his character power. This move is known as "Get Hype" and adds to his power meter, which does varying lengths of auto combos depending on how full it is when you use it:

Finally, here's a quick bit on why you should play the TMNT in Injustice 2:

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