Ice Climbers desyncs and chain grabs have already been discovered in Super Smash Bros. Ultimate despite not being officially released yet

Posted by Justin 'AdaptiveTrigger' Gordon • December 5, 2018 at 2:46 p.m. PST

The Ice Climbers in the Super Smash Bros. series have always been a technically advanced set of characters. In return for the effort, the Ice Climbers have access to infinite combos that typically involve grabbing in Super Smash Bros. Melee and Super Smash Bros. Brawl.

It's clear that the development team for Super Smash Bros. Ultimate went out of their way to ensure that these infinite combos were not possible by forcing Nana to taunt whenever Popo successfully throws an opponent. In fact, Nana isn't even allowed to perform grabs.

While this has resulted in the Ice Climbers being top tier in both titles, they've never actually been the best in any game. This is mostly thanks to their poor neutral. Super Smash Bros. Ultimate may be improving their neutral games as compensation.

Despite the fact that the game has yet to be officially released by Nintendo, some fans have already been able to play the game at their leisure. Advanced techniques like desyncing have been discovered for the icy duo.

While there is a rule where a fighter is unable to be grabbed a second time within 63 frames, desyncing can help keep the opponent in hit stun until that time has expired. MeowMix has uploaded a video that highlights the applications of this.

Notably though, this is the first Super Smash Bros. title that has the Ice Climbers included where patching is possible. There were a number of unintentional techniques that were essentially removed in game updates for Super Smash Bros. 4.


Click image for animated version

There was another video that also explained how to perform these tricks in greater detail, but it appears to have been removed.

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