'Why does this exist?' - Brian F shows off ridiculous Abigail hard knockdown set up that is inescapable for nearly half the Street Fighter 5 roster

This should probably be removed from the game in Season 4

Posted by John 'Velociraptor' Guerrero • December 3, 2018 at 2:39 p.m. PST

The fact that Abigail can dole out huge damage and has armor breaking moves isn't really news to anyone who plays Street Fighter 5 these days, but there's almost always something players can do to escape the massive character's set ups.

This has been a point of scrutiny for some time as competitors often feel robbed when hit by Abigail's V-Trigger 1 comeback sequences. The reason for this comes from the fact that players are often forced to guess an escape route, and a wrong call will result in upwards of 70% of their health bar being lopped off.

UYU|Brian F has been exploring Abby for a good while now, and has recently come across a sequence that can do over 1,000 damage and leaves no viable escape options for characters without an invincible reversal save for Critical Art.

There's a good bit to this, but the issue stems from the way the game does not allow players to perform any varied recoveries after being knocked down by only one hit of Abigail's running flip kick.

Charging up an unblockable V-Trigger punch here leaves about half the SF5 roster with two options: block the punch and take a good bit more damage plus corner carry, or die. Needless to say this is probably something that shouldn't be in the game.

Here's the sequence simply by itself. Brian details why it works the way it does, shows how every possible attempt at escape (save for Critical Art) does not work and then depicts multiple ways for Abby to pull this off in the full video below.

Click images for animated versions

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