Two of the three 'impossible' characters are in Super Smash Bros. Ultimate — will Sakurai go for the hat-trick and add Super Mario RPG's Geno?

We never thought King K. Rool or Ridley would actually make it, but here we are

Posted by Steven 'Dreamking23' Chavez • August 23, 2018 at 9:42 a.m. PDT

Over the nearly 20 years of the Super Smash Bros. series we've heard all manner of requests for characters to be added to the playable roster. From Dragon Ball Z's Goku to the ever-popular Waluigi, every time a new game in the franchise is on the horizon the new fighter requests pour in in droves.

Throughout Smash Bros. history, three characters' names in particular always seem to ring louder than any others. You probably know this already, but those three characters are: Metroid's Ridley, Donkey Kong Country's King K. Rool, and Super Mario RPG's Geno.

Despite their popularity and how badly people wanted to see them as playable characters in Super Smash Bros., the chances of seeing any of these three make it onto any of the games' rosters seemed... impossible — for a variety of reasons.

Though the Metroid antagonist always felt like a perfect choice for a playable Super Smash Bros. fighter, series creator Masahiro Sakurai noted many times over the years that scaling Ridley down for the fight was just unfeasible. "I think that would probably be impossible [to make Ridley a character]," said Sakurai to Nintendo Power back in 2008.

Despite the "too big to be playable" reasoning and concerns about character balance, Ridley is now finally a part of the Super Smash Bros. playable cast in Super Smash Bros. Ultimate. Sakurai noted that the Metroid baddie was actually designed based on Ridley's original NES appearance, which helped with the size issue due to the fact that Samus and Ridley were closer in scale in the original Metroid title.

King K. Rool's absence was a bit of a different story than Ridley's. The character's last major game appearance came about in 1999's Donkey Kong 64, and with years of being outside of the spotlight his modern-day relevance was definitely questionable.

Though K. Rool did appear in titles such as DK: King of Swing, DK: Jungle Climber, Donkey Konga (in a mini-game), Donkey Kong Barrel Blast, and Mario Super Sluggers, none of these games acted as main entries in the the Donkey Kong Country series. The DKC franchise actually seemed to make it a point to do away with the Kremlings altogether, with the latest titles in the series — Donkey Kong Country Returns and Donkey Kong Country Tropical Freeze — incorporating the forgettable Tiki villains and "Snowmads" as the main antagonists.

Sakurai never said much about King K. Rool specifically throughout Smash Bros. history, though in a 2014 interview with IGN the series creator spoke about characters that are highly requested not making the cut due to a lack of "uniqueness."

"Even if a character is highly popular and famous, they might not be chosen to appear as a fighter in Smash Bros because they lack uniqueness,” Sakurai told IGN. "On the other hand, if a character seems to have the potential to exhibit an interesting characteristic, they might be selected regardless of their popularity." He also noted that characters are often chosen based on other Nintendo games being developed at the time, but in K. Rool's case it looks as though his popularity and legacy were just too much to ignore for Super Smash Bros. Ultimate.

Which brings us to Geno. The blue-cloaked doll from Super Mario RPG: Legend of the Seven Stars is undoubtedly popular as he has a gun for an arm and battles with numerous magic attacks. Geno might actually have the best case for being added to Super Smash Bros. Ultimate of the three, and yet, he is nowhere to be found so far.

Masahiro Sakurai has stated in the past that he really wants Geno as a playable character in Smash Bros. "Geno was actually a character I wanted to include as a fighter," Sakurai said in an interview with Japanese magazine Nintendo Dream back in 2016.

"He has a gun for an arm, and just seems like he'd fit absolutely perfectly into Smash. I was hoping I'd be able to put him in as far back as Super Smash Bros. Brawl, but unfortunately that never ended up materializing," Sakurai explained.

Geno was planned as a playable character for both Super Smash Bros. Brawl and Super Smash Bros. 4, but that never came to fruition. The closes thing we got was the Geno Mii outfit in Smash 4.

"He's incredibly popular," Sakurai told Nintendo Dream in 2016. "Even though he's an old character, we keep getting loads of votes and requests for us to put him in the game."

A solid reason for why Geno didn't make it onto the Smash Brawl or Smash 4 roster was never divulged by Sakurai, but the fans always suspected it had to do with licensing and Square Enix holding the rights to the character. Of course, that theory was dispelled when Final Fantasy's Cloud Strife joined Super Smash Bros. 4 as a DLC character — and is returning in Super Smash Bros. Ultimate.

Two out of the three characters thought impossible for Super Smash Bros. are now in Super Smash Bros. Ultimate. It's pretty clear that Sakurai and Nintendo are aiming to decimate the competition with this title — which can be seen with the level of detail and fan service going into not only the game, but the announcements for it — and if Sakurai is really looking to knock this one out of the park, he'll bring Geno into the fold.

Of course, even if Geno doesn't make it into Super Smash Bros. Ultimate as a playable character, what we've already seen of the game is more than enough to satisfy any Smash Bros. fan.

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