Developers at EVO 2018 recorded player matches to help smooth out mechanics and combos in their unreleased fighting games

Some game makers believe Las Vegas tournament is the best place to get feedback on if a game will be a viable eSports title

Posted by Jonathan 'Catalyst' Grey • August 16, 2018 at 10:34 a.m. PDT | Comments: 26

A number of developers bring their unreleased titles to EVO to gather fan feedback and ideas. Arc System Works, Team Ninja and Bandai Namco all participated in this practice this year, and even Capcom offered a survey for attendees, to see how competitors were feeling about Street Fighter 5: Arcade Edition.

As it turns out, some of these developers recorded footage of their unreleased games to take back with them, to examine which aspects players are struggling with. From one frame links, to in-game mechanics, the teams want to see which things may be too intense for gamers.

"EVO players can break a game down faster than anyone, they can jump in and do the combos that others would need days to learn," Toshimichi Mori said. Mori is a game designer and producer at Arc System Works and he spoke with Gamasutra in a really nice behind the scenes piece, which examines how FGC developers fine tune their games.

Mori went on to note that American players are less reserved when offering feedback, citing that their Japanese fan base is typically more reticent when discussing a title they just got hands on time with.

Some developers believe EVO is the best place to get feedback on if a game will be a viable eSports title though. "We're showing Kill la Kill for the first time here to get feedback from the fighting game community," Mori said. "It's a 3D arena-style fighter with 2D elements, [so] we want to see how the players feel about the 2D elements and to check if they work as intended."

The developers can't always be on hand to note everything the players say, so Arc System Works setup a survey at the end of the Kill la Kill demo, with many questions about the player's experiences, from controls to character usage.

Dead or Alive 6's director, Yohei Shimbori, noted he likes to feel the temperature of the community, to implement people's feedback into the game, and that EVO is the best place to do so.

There's quite a bit more to examine, and you can check out the entire piece here at Gamasutra.

Sent in by Fawaz.

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