Simon and Richter Belmont character breakdown for Super Smash Bros. Ultimate

There's some new monsters to hunt

Posted by Dakota 'DarkHorse' Hills • August 8, 2018 at 6:35 p.m. PDT

In all of the recent Super Smash Bros. leaks this Summer, one of them stated we would be receiving Castlevania's Simon Belmont as a new fighter in the new game's roster, and he was officially revealed today during Nintendo's Super Smash Bros. Ultimate Direct stream by series director Masahiro Sakurai alongside his Echo Fighter Richter Belmont plus Chrom, Dark Samus and King K. Rool.

Now that the dust has settled a bit and their official trailers are out, we're going to be taking a look at Simon's play style and move set given what's been shown to us so far.

Simon uses his traditional Vampire Killer whip to attack normally which Sakurai refers to as slow and leaves the player open to attacks but its reach is greater than any other character in the game.

He will also have access to three of his most trusted tools from his monster hunting days that will work nearly identically to his time in Castlevania with the Cross, Ax and Holy Water.

Richter is also in the game as an Echo Fighter for Simon and appears to have the same move set as the Castlevania originator, so this breakdown should also apply to his attacks as well.

After the jump, we'll breakdown Simon and Richter's specials, normals and properties in greater detail along with their new trailers.

Specials

Ax will likely be Simon's neutral special and will behave as it does in the Castlevania series being tossed at an upward arc before falling down which could be a useful tool for zoning and edgeguarding.

Simon and Richter breakdown for Smash Ultimate image #1

Holy water appears to work similarly to something like Robin's fire and thunder spells combined as Wario is shown getting trapped in the water's fire with enough hitstun to give Simon the time to combo with his divekick — will likely be his down special.

Simon and Richter breakdown for Smash Ultimate image #2 Simon and Richter breakdown for Smash Ultimate image #3

The Cross appears to work similarly to Link's boomerang side special where Simon will quickly toss it and will then come back to him.

Simon and Richter breakdown for Smash Ultimate image #4

Simon's uppercut will be used as his main recovery tool — though he is also shown grabbing the ledge with his whip similar to Samus and Link in previous games — and appears to hit fairly hard too.

Simon and Richter breakdown for Smash Ultimate image #5

Grand Cross is Simon's Final Smash in Ultimate and appears to trap nearby foe(s) inside a coffin before cutting to a cinematic of the vampire hunter releasing a bunch of holy energy from his body.

Simon and Richter breakdown for Smash Ultimate image #6

Normal moves

Simon's forward Smash seems to have a ludicrous amount of range to it, as it is shown outreaching Corrin's forward Smash and appears to be over to be almost two fully extended body lengths long. Up smash goes straight up in the air and also has extended range.

Simon and Richter breakdown for Smash Ultimate image #7

His directional air attacks appear to be tossing his whip straight up or to the side while the down aerial appears to be the divekick mentioned above and neutral may be swinging the whip around his body with shorter range.

Simon and Richter breakdown for Smash Ultimate image #8

As for his other attacks, we see a slide, a leaping kick that will look familiar to anyone who played Castlevania: Symphony of the Night and a rapid fire attack that seems like it might be his running attack.

Simon is also free to swing his whip around loosely which is shown lightly hitting opponents and erasing projectiles and will likely be performed in a similar manner to the source material by continuing to hold down the attack button after initially swinging and moving the analog stick about.

Simon and Richter breakdown for Smash Ultimate image #9

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