Dragon Ball FighterZ patch notes released

Posted by Justin 'AdaptiveTrigger' Gordon • August 8, 2018 at 4:31 a.m. PDT

The Dragon Ball FighterZ patch notes for version 1.11 have been released. Balance adjustments have been made to the majority of the cast.

Without a doubt, this will be the most impactful balance patch for Dragon Ball FighterZ so far. Many characters received buffs while the game's stronger fighters were nerfed.

The patch is also getting things ready for Base Form Goku and Base Form Vegeta. They should be playable for those with Season Pass #1. They can be purchased separately, but they are currently not available for PlayStation 4 users, but will be later today.

Characters like Frieza and Nappa have been noticeably buffed compared to their previous versions. Meanwhile, Perfect Cell appears to be a little toned down.

We'll likely be seeing some major shifts in the meta. Players will probably be able to experiment with different characters while playing in tournaments now.

Hit the jump to check out the full list of balance changes.

General Stuff

Training Mode:
• Added the ability to change your online match team from within training mode
• Added the ability to choose your character colors from within training mode
• Added the ability to set your Ki Gauge to regenerate
• Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
• Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
• Added the ability to select Gohan (Adult) levels
• Added the ability to select Ginyu Force members
• Training mode now has 8 recording slots in total
• Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
• Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
• Added the ability to reset the damage information

World Match:
• Added the ability to show your own player information
• Added the ability to select "Same rank", "Similar rank" and "Challenge" during the Ranked Match set up
• No longer shows the network color on a matched opponent during Ranked Match
• Added the ability to select "Same color", "Similar color", "Anything" during the Casual Match set up

Others:
• Added "Sorry" and "Don't worry" messages to Party Match
• Added the ability to set input delay for Local Versus
• During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
• The cursor on character select moves faster
• Followed players now have different colored names
• Pressing the OPTIONS button during button setting saves the button settings and closes the menu
• Added the ability to post Z stamps during the rematch menu for online matches

Gameplay:
• The recovery frames of a successful reflect are no longer counter hit state.

Piccolo

• Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.

Teen Gohan

• Crouching Special: Now he can move while in the air after performing the move.
• Matched the landing recovery frame with Jumping Down Special.
• Expanded the hitbox for the beginning of the attack.
• Jumping Down Special: Expanded the hitbox for the beginning of the attack.
• Z Assist: Now the Z-Assist moves more forward while rising.

Frieza

• Standing Special: Reduced the start up frame
• Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.
• Death Slash(Light ver.): Reduced the start up frame
• Warp Smash: Frieza now becomes invincible faster.
• Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.

• Golden Frieza:
-Reduced the recovery frame after the pause.
-If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.
-However Frieza becomes invincible during this time.
-Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)

Captain Ginyu

• Crouching Heavy: Can now Z combo into Standing Special.
• Standing Special(Jeice): Increased the hit stun and the non-recovery frame.
• Z Assist: Increased the hit stun and the non-recovery frame.
• Strong Jersey: Reduced the block stun.

• Strong Jersey (Medium/Heavy ver.):
-Increased the non-recovery frame on hit.
-Changed the way a damaged character is blown away.

• Aerial Strong Jersey: Reduced the start up frame.

Trunks

• Standing Special, Jumping Special, Cyclone Buster:
-Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
-Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.

• Z Assist: increased the hit stun and the non-recovery frame on hit.
• Shining Slash (Heavy ver.): reduced the start up frame.

Cell

• Standing Light, Crouching Light: Increased the start up frame.
• Low Kick: Damage scaling increased when using this move as a combo starter.
• Jumping Medium: Increased the start up frame.

• Jumping Special:
-Increased damage scaling.
-The first hit now ground bounces an opponent.

• Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.
• Ground Rolling Crush (Heavy ver.): Reduced the start up frame.
• The distance moved can now be adjusted by pressing either forward or back while rolling.
• Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.

Android 18

• Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing back at the same time.
• Support Attack(Barrier), Z-Assist: enters the invincible state faster.

• Barrier: Enters the invincible state faster.
-Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press back+R1 or R2 to Meteor Attack.)

• Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.
• Back Grapple(Light ver.):
-Reduced the start up frame.
-Can now connect into Super Attack on hit.

• Back Grapple(Medium/Heavy ver.): Increased the move distance.

Gotenks

• Standing Special: Matched the cancel timing on additional inputs with the other characters.
• Z Assist: Fixed an issue where the camera angle doesn't change in the latter part of the combo after hitting an opponent with the Assist attack.
• Galactic Donuts: Fixed an issue where the camera angle doesn't change on landing Heavy attack in the next combo after hitting an opponent's Z Assist.

• DIE DIE Missile Barrage:
-Reduced the start up frame.
-Increased the damage.
-Changed the way an opponent is blown away on hit.
-Increased the hit stun.
-Expanded the hitbox for the beginning of the attack.

• Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.

• Ground Great Special Rolling Kick (Heavy ver.):
-Increased the recovery frame.
-Can now air dash and double jump after the move.

• Aerial Great Special Rolling Kick (Heavy ver.): Reduced the recovery frame.
• Vengeful Shout: Landing recovery frame has been increased on performing a feint.

Krillin

• Standing Special:
-Increased the non-recovery frame.
• Can now bend only the second fire ball by inputting back + Special on an additional input.

• Jumping Special:
-Increased the non-recovery frame.
-Can now bend the fireballs upward by inputting up + Special on an additional input.

• Senzu, Z Assist:
-Rocks no longer break by an opponent's attacks.
-Mitigated the damage scaling.

• Solar Flare: Added invincibility to jump attacks.

Kid Buu

• Crouching Medium(Medium/ Long ranged ver.):
-Increased the start up frame.
-Increased the damage scaling when using this move as a combo starter.

• Crouching Special:
-Increased the landing recovery frame.
-Now the fireball will be thrown downward depending on the opponent's position.

• Jumping Special: Increased the landing recovery frame.
• Mystic Ball Attack: The attack will no longer hit an opponent on the back.
• Mystic Arm Swing: Added invincibility to jump attacks.

Majin Buu

• Standing Light: Now the attack will hit a crouching opponent too.
• Standing Lights - 2nd attack: reduced the start up frame.
• Z Assist: increased the non-recovery frame.

Nappa

• Standing Light: will no longer be blocked by standing guard.
• Crouching Medium: Will no longer be blocked by standing guard.
• Crouching Heavy: Expanded the hitbox forward.
• Z Assist: Increased the hit stun.

• Blazing Storm, Z Assist:
-Reduced the start up frame.
-Reduced frame disadvantage when blocked by an opponent.

• Too bad:
-Now enters the invincible state faster.
-Reduced the entire recovery frame.

• Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).

Android 16

• Standing Lights - 3rd attack:
-Reduced the start up frame.
-Can no longer delay the attack after the 2nd Standing Light.

• Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
• Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
• Ground Dynamite Driver (Light/Medium ver.): increased the damage.

Yamcha

• Neo Wolf Fang Fist: changed the hit effect to wall bounce.
• Spirit Ball: Increased the least amount of damage.

Tien

• Z Assist: Increased the non-recovery frame.
• Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
• Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
• Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
• Tri-Beam: increased the duration during which Ultimate Z change can be performed.
Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!

Hit

• Standing Lights - 3rd attack: expanded the hitbox upward.
• Crouching Light: can now cancel the second Standing Light into Crouching Light
• Tides of Time(Heavy ver.): now enters the invincible state faster.
• Death Blow: fixed so that the camera angle won't change in the latter part of the combo on hitting an opponent with this move.

Super Saiyan Blue Goku

• Super God Shock Flash:
• Reduced the start up frame.
• Changed the way an opponent is blown away on hit.

• Super God Shock Flash(Light/Heavy ver.):
-Increased the damage of the attack that is performed on whiffing the grab.
-Added damage scaling when using this move as a combo starter.

• Instant Transmission: now faces towards an opponent after the move.
• Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.

Super Saiyan Blue Vegeta

• Big Bang Attack, Z Assist:
-Increased the damage.
-Increased the hit stun and block stun.
-Changed the direction an opponent is blown away on hit.

• Super Dash Kick (3rd attack - Light ver.): increased the start up frame only when an opponent is in front.
• Ground Super Dash Kick: removed the jump attack property.
• Ground Super Dash Kick (2nd and 3rd attacks): unified the frame disadvantages.
• Galick Gun: increased the damage.

• Niagara Pummel:
-Increased the move distance.
-Reduced the start up frame.
-Mitigated the damage scaling.

• Niagara Pummel (On holding the button): fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent on holding down the button.

Beerus

• Standing Light:
-reduced the start up frame.
-Expanded the hitbox forward.

• Crouching Light: Reduced the start up frame.
• Z Assist: Increased the move distance.

• Sphere of Destruction, Z Assist:
-Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus' attacks.
-Changed the way an opponent is blown away on hit.

• Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.
• Ground Sphere of Destruction (Heavy ver.): Now Beerus floats a little higher when pressing down.

Android 21

• Crouching Medium: shrank the hit box to reduce the reach.

• Crouching Medium(Long range ver.):
-Added damage scaling when using this move as a combo starter.
-Expanded the hitbox inwardly.

• Z Assist:
-increased the hit stun.
-increased the non-recovery frames.
-decreased the damage.
-Increased the recovery frames.

• Total Detonation Ball:
-Increased the hit stun.
-Now she will start recovering to the neutral state after the ball has exploded.

• Total Detonation Ball (Light/Medium ver.): increased the recovery frame.

• Homing Energy Blast:
-increased the hit stun.
-Increased the recovery frames.

• Barrier Sphere:
-Now enters the invincible state faster.
-Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press left+R1 or R2 to Meteor Attack.)

• Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
• Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.

Bardock

• Rebellion Spear (Light ver.): decreased the block stun.

• Ground Rebellion Spear (Medium ver.):
-Added invincibility to jump attacks.
-Increased landing recovery frame.

• Rebellion Spear (Heavy ver.):
-Increased the duration of the first attack.
-Increased the damage of the follow up attack.

• Saiyan Spirit: fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent.

Broly

• Various armors: Broly's various armors will no longer endure Vanish attacks.

• Z Assist:
-Expanded the hitbox for the beginning of the attack.
-Increased non-recovery frame.

• Eraser Blow: expanded the hitbox for the beginning of the attack.
• Gigantic Strike: now it's easier to follow up with Vanish attack.

Vegito

• Barrier:
-Now enters invincible state faster.
-Increased the entire recovery frame on whiff.

• Ground Atomic Buster: Added invincibility to jump attacks.

• Spiral Heel Shot:
-Reduced the block stun of the last attack.
-Decreased the recovery frame.

• Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn't change.
• Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.

Fused Zamasu

• Jumping Light: expanded the hitbox upward.

• Z Assist:
-Shrunk the front part of the hurt box.
-Reduced the start up frame.
-Increased the projectile speed."

• Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
• Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
• Divine Order: shrunk the front part of the hurt box.

• Divine Order (On holding the button): reduced the start up frame.
-Increased the projectile speed.

Sent in by: CapN_Crump, SmokeRulz, and Dodetsu.

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