Capcom details balance changes that were previously not listed in Street Fighter 5's 'Season 3.5' and Falke updates

As invisible as M. Bison's dash

Posted by Dakota 'DarkHorse' Hills • April 25, 2018 at 7:26 p.m. PDT

Falke finally came to Street Fighter 5: Arcade Edition yesterday, and it was found that some unlisted balance changes seemed to have joined with her in the update.

Capcom announced on Twitter earlier that is indeed the case, as well as including an announcement that the 'Season 3.5' balance patch contained some previously unlisted changes and mistakes too.

The Street Fighter community had discovered some of these changes on their own like Ryu's crouching medium punch during V-Trigger 1 being +3 on block instead of +2.

You can check out the full list of previously unlisted balance changes after the jump.

Hidden changes from the Season 3.5 patch

RYU

• Crouching MP (V-Trigger)
► Increased the advantage on block from +2F to +3F.

M. BISON

• H Psycho Inferno
► Changed the cancel timing window from 29F - 30F to 32F - 33F.

• Ultimate Psycho Crusher
► Eased the combo count.

CAMMY

• Reverse Edge
► Increased the downwards hurtbox.

VEGA

• Flash Arch - Granate
► Changed the damage distribution from 40+80 to 60+60.

R. MIKA

• Fightin' Dirty
► Reduced Nadeshiko's downward collision box.
► Changed so that it will cause actual damage and not gray damage on block.

RASHID

• Spinning Mixer (Dash Version)
► Increased the block stun between the 3rd and 4th hits by 4F.

• EX Whirlwind Shot (Normal)
► Reduced the recovery from 38F to 35F.
► Changed the overall frames from 61F to 58F.
► Increased the advantage on block from +6F to +9F.

• Altair
► Increased the hit properties, recovery, and pushback on hit for the first hit.

• Wall Jump (Jump-Off)
► Expanded the downward hurtbox.

DHALSIM

• Yoga Burner
► Eased the combo count.

JURI

• Standing MP (V-Trigger)
► Increased the forward hitbox.

KOLIN

• Inside Slash (V-Trigger)
► Increased the recovery from 20F to 21F.

ABIGAIL

• Standing LK
► Increased the advantage from V-Trigger cancel on hit from +10F to +11F.
► Increased the advantage from V-Trigger cancel on block from +7F to +8F.

• Vroom Vroom
► Increased the pushback on block.

ZEKU

• [Old] Toushi
► Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.

• [Old] Shukumyo
► Can be canceled into from EX Bushin Gram - Koku/Teki on block.

• [Young] Toushi
► Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.

BLANKA

• Quick Rolling (V-Reversal)
► Changed so that he moves forward slightly on whiff.

• Electric Thunder
► Reduced the recovery from 18F to 17F.

The following are corrections for items that were mistakenly listed on the adjustment list.

AKUMA

• EX Goshoryuken
Mistaken: move versions not specified
Corrected: Added: (Normal/Shiretsu Hasshi Ver.)

ZEKU

• [Old] Shukumyo
Mistaken: Can be canceled into from Bushin Gram - Koku/Ban/Teki on hit only.
Corrected: Can cancel into Shukumyo from Bushin Gram - Koku/Ban/Teki (regular and EX versions) on hit.

SAKURA

• Sakura Otoshi Mistaken: Changed the stun distribution, from 240 (80 × 3) to 220 (40 + 80 + 120).
Corrected: Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120).

Unlisted balance changes included with Falke's update

Ryu

• There was a mistake in the combo counter settings for Jodan Nirengeki and Jodan Sanrengeki on mid-air hit.
► The combo counter values for Jodan Nirengeki and Jodan Sanrengeki have been fixed to their appropriate values.

Abigail

• There was an unintended change to the advantage/disadvantage for crouching LP on hit and block.
► The advantage/disadvantage for crouching LP on hit and block was reset to the Ver. 3.001 values.

Alex

• The recovery for Power Bomb and EX Power Bomb on whiff was different from that of the command throw special moves for other characters.
► The recovery for Power Bomb and EX Power Bomb on whiff was unified to 60F.

Laura

• The recovery for Shock Choke on whiff was different from that of the command throw special moves for other characters.
► The recovery for Shock Choke on whiff was unified to 60F.

Sakura

• Sakura Rain: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Sakura.
► The collision box during Sakura Rain was reduced.

Akuma

• Sekia Kuretsuha: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Akuma.
► The collision box during Sekia Kuretsuha was reduced.

Blanka

• When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, the Rolling Cannon would come out in the opposite direction from the inputs.
► When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, fixed so that the direction recognition confirms to the direction at the time of the command input.

Zeku

• Upon activation, his V-Trigger Karura Tenzan would not hit opponents who were behind Zeku in mid-air.
► Fixed so that upon activation, the V-Trigger Karura Tenzan will hit opponents who are behind Zeku in mid-ar.

• When performed while the V-Timer is active against an airborne opponent, all of the hits of Karura Tenzan would not connect.
► Addressed the phenomenon where all of the hits of Karura Tenzan performed while the V-Timer is active would not connect upon hitting an airborne opponent.

Source: Capcom

Thank you User5 for the tip!

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