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Who are the Super Smash Bros. 'Forbidden Seven'? Here's who got cut or was considered during the series' development

We're still waiting on four of these 'forbidden seven' characters to join the fray...

Posted by Justin 'AdaptiveTrigger' Gordon • April 11, 2018 at 11:30 a.m. PDT • Comments: 18

The Super Smash Bros. series has been around since 1999. Since then, it's been a hit among many video game fans.

This franchise has had quite an appeal thanks to its all-star roster. Nintendo characters like Mario, Kirby, Link, Pikachu, Samus, Donkey Kong, and more are able to duke it out in these special skirmishes.

Every Nintendo fan imagined these dream match ups back in the day. Now in Super Smash Bros. 4, we have a total of 58 characters.

But during the development cycle of every new title, there are a few fighters that are considered, and even worked on, but ultimately get scrapped due to a variety of different reasons. That isn't to say that we'll never see those characters make it in, however.

Characters that were cut from one game have a knack for making it into a later entry. We've seen this happen multiple times already.

With a new Super Smash Bros. title releasing on the Nintendo Switch, we could see some of these scrapped fighters make it into the roster somehow. Let's take a look back at the past to get some potential hints on the future of the series...

Super Smash Bros. 64

The original roster of twelve characters was a good starting point for the series. Despite this, there were actually more characters that could've entered the fray given the right circumstances.

At one point, Marth from the Fire Emblem series was actually considered for the sake of having a different type of sword wielder compared to Link. We would later see Marth join the cast of Super Smash Bros. Melee as an unlockable combatant.

Mewtwo was also planned to be playable in Super Smash Bros. 64. Like Marth, he would get the opportunity to join in the next entry.

Apparently both Bowser and King Dedede had development time dedicated to them, but they were ultimately scrapped for unknown reasons. Players were able to use Bowser starting in Super Smash Bros. Melee and King Dedede in Super Smash Bros. Brawl.

Super Smash Bros. Melee

Super Smash Bros. Melee's roster more than doubled the size of 64's when it was released. It had a total of 25 playable characters (26 if you count Sheik and Zelda separately).

Still, there were many more that could've been included. Takamaru, Mach Rider, Ayumi Tachibana, Banjo and Kazooie, James Bond, Balloon Fighter, Urban Champion, Bubbles, and Excitebike.

To this day, none of the fighters have been playable. With that said, Takamaru and Excitebike would become assist trophies in later entries while there would be a stage dedicated to Balloon Fight.

In the end, it was planned that only one character would occupy the "retro slot" that Ice Climbers would ultimately take. Imagine how things might be today if Balloon Fighter, Urban Champion, Bubbles or Excitebike had taken that spot instead.

Of course, there were also plans to add Solid Snake, Sonic the Hedgehog, Lucas and Wario into the game. All four of these fighters would join in Super Smash Bros. Brawl.

It was way too late in development when Hideo Kojima asked Sakurai about including Snake into Melee. The same time constraints also prevented Sonic from battling Mario for the first time.

Lucas was actually planned to be a replacement for Ness, but Mother 3 ended up being delayed -- this caused Ness to return to protect his legacy within the Super Smash Bros. series. Wario was apparently dropped since Sakurai had some concerns that certain series were getting over represented.

Super Smash Bros. Brawl

Sakurai has commented that he wouldn't really know how to incorporate movesets for Villager and the Mii Fighters for Super Smash Bros. Brawl. They would later join in Super Smash Bros. 4.

Shigeru Myiamoto made the suggestion to include Pac-Man into Brawl as well. Ironically, Sakurai thought that idea was "a little too farfetched."

The Nintendog, Blastoise (for the Pokemon Trainer), Ridley, and even Geno were also considered. Nintendog would ultimately become an assist trophy for the series.

Blastoise was essentially replaced by Squirtle. Sakurai wanted to represent the three stages of evolution for the Pokemon alongside Ivysaur and Charizard for the Pokemon Trainer.

Ridley was considered too big to be playable in this type of game. To this day, we still don't have a villain for Samus to fight in the Super Smash Bros. series.

What is most interesting is some code found in the game that indicates the presence of seven additional fighters that were planned. The Super Smash Bros. community have dubbed these characters as "The Forbidden Seven."

They are Dr. Mario, Mewtwo, Roy, Toon Zelda, Toon Sheik (Tetra?), Plusle and Minun (speculation), and Dixie Kong. Dr. Mario, Mewtwo, and Roy were combatants that would've returned from Melee had they been included, but were later added in Super Smash Bros. 4.

Dixie Kong was originally intended to have a tag team mechanic with Diddy Kong. Due to technical limitations, the development team weren't able to get this to work correctly.

Diddy Kong would become a separate character entirely. It looks like Dixie Kong was also planned to occupy a slot on her own.

Super Smash Bros. 4

Takamaru and Geno were considered for a second time in Super Smash Bros. 4. Sakurai stated that Takamaru was cut due to concerns that not many people would recognize him.

Geno would ultimately become a Mii Gunner costume. It's not quite what fans would've wanted, but it's something.

Heihachi was also planned to be playable in the latest title. There were apparently a number of difficulties that came about when the team tried to incorporate his moveset into Smash.

Apparently the team also decided to add Robin to the game instead of Chrom. They decided that they didn't want another blue-haired swordsman like Marth or Ike.

Data set aside seems to indicate that Alph was going to be a clone of Olimar before he was turned into an alternate costume. It's possible that he was going to make use of Rock Pikmin in his moveset.

Ice Climbers were unfortunately cut due to limitations of the Nintendo 3DS. It has been speculated that we'll see their return in the upcoming Super Smash Bros. title for the Nintendo Switch since there won't be a 3DS version of this game.

Interestingly enough, there is also data for a Rhythm Heaven character. Rumors seem to suggest that this was intended to be the Chorus Kids.

There's a strong possibility that we'll be seeing some of these cut characters in the Smash Bros. game for the Nintendo Switch. Be sure to let us know who you'd like to see in the comments section.

Source: Source Gaming via Super Smash Bros. Wikia.

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