DisplayLag examines input delay for Marvel vs. Capcom: Infinite on PlayStation 4

Clocks in at a tenth of a frame faster than the beta

Posted by John 'Velociraptor' Guerrero • September 21, 2017 at 7:53 p.m. PDT

Widely because of the eight frames of delay that infamously plagued Street Fighter 5 conversations shortly after its release, input lag has become an extremely hot topic in the fighting game community.

To clarify, input lag refers to the amount of time between the player's press of a button and the actual execution of action by the character on the screen.

While there's no technical right answer when it comes to how much input delay is acceptable when it comes to fighting games, it seems that we've heard more and more complaints once a game jumps above six frames or so.

DisplayLag is a website created by Adeel "Four Wude" Soomro that tests and reports on lag times for HDTVs and monitors. Soomro is an avid fighting game fan, and so he'll often release videos (like the one at the bottom of this article) highlighting his findings in lag tests for certain titles.

Soomro actually tested input latency on the MvCI beta, which yielded slightly laggier results than the release build on PlayStation 4.

For a bit of reference, MvCI's predecessor, Ultimate Marvel vs. Capcom 3, clocked in at just under five frames of input lag on Xbox One and Xbox 360, and then 6.1 frames of lag on PlayStation 4. We eagerly await information on the Xbox One and PC versions of MvCI.

Thank you to FSM3rdStrikeMike for the tip.

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