Marvel vs. Capcom: Infinite online mode impressions

Exceptional matchmaking and solid connections

Posted by Steven 'Dreamking23' Chavez • September 19, 2017 at 7:59 p.m. PDT | Comments: 51

Now that Marvel vs. Capcom: Infinite is officially in the hands of the public, players everywhere are getting the opportunity to jump online and engage in battle. Though we did manage to get some time with the game's online mode before launch, we wanted to wait until after release to give it a full test run.

One of the main issues fans found with Infinite's predecessor was the title's unstable netcode. Naturally, players are wondering if the latest in the Marvel vs. Capcom series follows suit.

Right out of the gate, I can say that there is a large improvement from the Marvel vs. Capcom 3 series to Marvel vs. Capcom: Infinite. My experience comes with the PlayStation 4 version of the game, and based on the time I spent in the online mode, things definitely seem promising.

When first starting out, as any player new to the game should, I jumped straight into the Beginner's League. This specific category pits you against players level 14 and under (the lowest rank in the game being 15), which is helpful for getting your feet under you.

After 13 or so wins in the league, I was kicked out because my rank was too high to continue qualifying as a beginner. Once you graduate beyond level 14 this feature becomes inaccessible, which is a great choice on the developers' behalf.

When first hearing of the Beginner's League, many players feared that more skilled competitors would spend time trolling newcomers by deliberately playing within this category. Fortunately, this should not be an issue due to the aforementioned preventive measure.

One of the best traits of Marvel vs. Capcom: Infinite's online ranked mode is its matchmaking. This game pairs you up with opponents incredibly fast, and boy, is that refreshing.

Those of us who play Street Fighter 5 -- Capcom's other large-scale fighting title on the market today -- have been conditioned to wait quite a bit for online bouts. That simply is not the case with Marvel vs. Capcom: Infinite, so far anyway.

After completing each match, you have the option to rematch your opponent until one player wins twice. Players are also capable of returning to their previous search, which takes you right back into scoping for another combatant to face.

These two features alone make finding matches fast and efficient, and really help keep the action rolling. I hardly had a chance to check my phone in between matches...

As far as the netcode itself goes, things hold up quite well. The majority of the matches I played had zero noticeable lag, making inputs feel smooth and precise.

When I did encounter weaker connections, characters would slow down quite a bit, with the worst of the worst resulting in a momentary freeze of the screen. Though this was tough to deal with, encounters such as these were few and far between.

I will say that my time with ranked mode before launch garnered better connection results, but that stands to reason as there were significantly less players online. Still, now that MvCI has been officially released, online play holds up well. and we can only hope it remains that way.

Maximilian recently put together a review of Marvel vs. Capcom: Infinite's netcode and online modes, which shares sentiments similar to my own.

Be sure to check it out as Max delves deeper into the specifics of the netcode, the lobby system, and more. Be careful, though, as there is a bit of language NSFW.

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