Images for Dragon Ball FighterZ lobby system revealed; minatures and world appear very similar to Guilty Gear Xrd

SO CUTE, CAN'T EVEN

Posted by John 'Velociraptor' Guerrero • September 7, 2017 at 4:46 p.m. PDT

News on the Dragon Ball FighterZ front drops today as 4Gamer has posted brand new images of the game's lobby system.

Much like Guilty Gear Xrd (ArcSystem Works' other recent fighting title) Dragon Ball FighterZ places players in a whole world which they must traverse using miniature sprite characters.

Instead of simply traversing a menu, players will likely be able to see each others' avatars and interact with them to set up interactions, plan bouts and more while online.

At this point, we're not sure if the lobby landscape represents different fight stages, or something else entirely like different game modes.

The article also discusses a few fight statistics for three of the game's characters: Krillin, Piccolo and Future Trunks.

Here are a few images showing off the lobby mode, while character statistic details await below.

Dragon Ball FighterZ Lobby image #1 Dragon Ball FighterZ Lobby image #2 Dragon Ball FighterZ Lobby image #3 Dragon Ball FighterZ Lobby image #4 Dragon Ball FighterZ Lobby image #5 Dragon Ball FighterZ Lobby image #6
Click images for larger versions

Piccolo:
Power: A
Speed: B
Body (Reach): S
Technique: S
Care (Energy): A
Ultra (Usability): A
Krillin:
Power: B
Speed: A
Body (Reach): C
Technique: S
Care (Energy): A
Ultra (Usability): S
Future Trunks:
Power: A
Speed: A
Body (Reach): S
Technique: S
Care (Energy): B
Ultra (Usability): S
Thanks to Rizhall for sending this in.
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