Hitstun deterioration glitch discovered in Marvel vs. Capcom: Infinite, makes for longer and much more damaging combos

And here we go...

Posted by Steven 'Dreamking23' Chavez • October 10, 2017 at 12:01 p.m. PDT

It looks like a new glitch in Marvel vs. Capcom: Infinite has been discovered that could potentially change the game's meta. What we have today is being called the "hitstun deterioration" glitch.

In MvCI, there exists a limit to how long an opponent can be stuck in a combo. If you've ever tried to push the boundaries of combos in this game, you've probably noticed that at a certain point your opponent will go spiraling out of the sequence.

This glitch mostly resets that limit if certain conditions are met.

Master Parker on Twitter has been experimenting with this glitch actively, and tweeted an explanation of what's going on.

"The glitch resets hitstun decay," he says. "Where the opponent would normally flip out of a combo, the glitch allows you to continue (as long as you keep them in constant hitstun after reaching the damage threshold). Basically leads to ridiculous damaging combos now."

It seems that the main portion of this glitch revolves around landing an OTG into a move with fixed hitstun -- an attack that keeps the opponent stuck in it until it's over, regardless of hitstun decay -- like a super.

*While it was originally thought that the HSD glitch required the player to reach 7.3k damage before activating, dyllancrazy recorded an example that shows the glitch working with less damage. This means a damage requirement might not even be in play here.

They also provided steps on how they believe the glitch can be recreated.

1. Put the enemy into a specific knockdown state

2. OTG the opponent once, then hit the opponent with a lockdown move with fixed hitstun i.e. a super

3. *Have your combo reach about 7.5k damage's worth of hitstun decay.

4. Hit them just as the move ends (~3 frame window?)

Note: HSD is not completely reset, each move just has a set amount of hitstun, so in order to keep the combo going you must consistently hit them.

Note #2: Grabs scale combos by 50%. Therefore to HSD reset off of a grab you need to reach ~3.5k.

In the past, we've seen similar techniques used in tournament play. Things like Marvel vs. Capcom 3's DHC glitch and TAC infinites gave players the opportunity for more damage in places where they wouldn't normally be.

If this glitch stays in, and players flock to it (which they likely will), we could see it become a staple of how the game is played going forward.

To give an example of how devastating this glitch can be, check out this sequence from Master Parker.


Click image to view the clip

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