'Lately I've been participating in tournaments with the mentality that it's fine even if I do end up losing' - Dogura on competitive approach and more

Posted by Nicholas 'MajinTenshinhan' Taylor • November 30, 2017 at 4:05 a.m. PST

Note: This interview was originally conducted in Japanese, and the questions and answers were subsequently translated by me, MajinTenshinhan. The original Japanese questions and answers can be found towards the end of the article.

Capcom Cup 2017 is drawing closer by the day, and a lot of top level players are ready to test their skills against eachother at the grand event.

In an effort to build hype for this, we've decided to reach out to the qualified Capcom Cup players, and will be bringing you interviews with as many as possible of the players set to participate in the event.

Next up is the multi-game champion CO|Dogura. In this interview he talks about consistency at a high level in many games simultaneously, what he looks for in a character, how to consistently win in fighting games and more.

Here's a snippet to get you started.

MajinTenshinhan: As someone who's reached the top level in several different fighting games, which is your favorite fighting game? And why do you like that particular game the most?

CO|Dogura: I like Guilty Gear XX Accent Core the most, or perhaps I should say that it holds a particular special place in my heart.

I believe that's the game I've put the most time into in my whole life. I was deeply happy when I won at this game at Tougeki (Super Battle Opera).

Continue below for the full interview.

MajinTenshinhan: Last year, you used M. Bison at first, and then switched over to Necalli. This year, you've been using Urien, and in particular recently, have produced very good results.

What do you look for when choosing a character?

CO|Dogura: My first basis is to look at if they're stronger than the average character or not. Looking back, Season 1's M. Bison obviously did not fulfill that standard, haha.

After that, I deeply consider whether they're fun to use or not, when you move around and use their actions. That's because if you get fed up of using your character, you won't be able to keep up your motivation.

MajinTenshinhan: You're a very strong contender in several games besides Street Fighter 5. You've won tournaments in both Guilty Gear and BlazBlue. How do you divide your practice time to be able to perform at such a high level?

CO|Dogura: To be honest, once I play several games concurrently, the time I put into them decreases. It gets divided into my main game and my sub game or games.

Right now, Street Fighter 5 is my main game, while I consider Guilty Gear and BlazBlue to be my sub games.

I don't practice much in my sub games, but instead get by on the tournament experience I've built up in them.

MajinTenshinhan: What do you think is the most important thing to become able to win consistently in fighting games?

CO|Dogura: Obviously, you need to have a certain amount of skill and technique in the game to begin with, but besides that, I think the mental part is extremely important.

If you keep thinking "But what if I lose?", you're generally not going to be producing good results, so lately I've been participating in tournaments with the mentality that it's fine even if I do end up losing.

MajinTenshinhan: Next January, Street Fighter 5: Arcade Edition is coming out. What are you hoping to see in this new version?

CO|Dogura: This is just personal but, there are several parts of the UI that I really don't like, so I'd like to see them improve that.

Getting a counter hit but having to look at the COUNTER text to understand that you got it is pretty strange, I think. I'd like them to add some sort of effect to light and medium attacks when you get a counter hit.

I'd also like them to remove the entirely pointless FIRST HIT text that comes up in matches. It's easy to mistake it for COUNTER in a match...

Also, since they're calling it Arcade Edition, I'd be very happy if they actually brought it to arcades as well.

MajinTenshinhan: What do you think about your chances at Capcom Cup 2017?

CO|Dogura: What will happen will happen is really all I can say, haha.

I did rise up during the latter half of this year's tour, so I feel like it'd be nice if I can continue with that at the main event.

Huge thanks to CO|Dogura for participating in our interview series and we wish you the best of luck at Capcom Cup 2017. Please look forward to more interviews in the coming days.

Photo credit: Vexanie.

Continue below for the Japanese version. 下に日本語版があるので、ご覧ください。

魔人T: > いろんな格闘ゲームでトップレベルに辿り着いたどぐらさんにとって一番好きな格闘ゲームは何ですか? そして何故そのゲームが一番好きですか?

どぐら: GGXXACが1番好き、と言うか思い入れのあるゲームですかね。人生で1番多くの時間を費やしたゲームだと思います。このゲームの闘劇(SBO)という大会で優勝した時は本当に嬉しかったです。

魔人T: どぐらさんはスト5では去年の初期にはベガを使ったが、その後ネカリに変わりました。 今年はユリアンを使って、とくに最近に非常にいい結果を出しました。 使用キャラを選ぶ時に何を求めていますか? 

どぐら: まずある一定以上の強さがあるかどうかを基準に見ています。シーズン1のベガは今考えるとその基準を満たしてませんでしたね(笑
あとはそのキャラを動かして楽しいと感じるかどうかは重視します。使用キャラクターに飽きてしまうとモチベーションが続かないので。

魔人T: どぐらさんはスト5以外のゲームでもかなりの強者です。 ギルティギアでもブレイブルーでも大会を優勝したことが何度もあります。 様々なゲームをそんなハイレベルで活躍するにはどうやって練習時間を分けますか?

どぐら: 実は並行してそれらのゲームをやっている事は少なくて、大体メインのゲーム、サブのゲームぐらいの感じでやってます。今はストリートファイター5がメインのゲームで、あとの2つがサブという感じですね。
サブのゲームはそこまで練習していないのですが、大会は培った経験でなんとかしてます。

魔人T: 格闘ゲームで大会に勝てるようになるには何が一番重要だと思いますか?

どぐら: 最低限の力量と技術は当然必要ですが、それ以外となるとメンタル面が凄く大事かなと思います。
「負けたらどうしよう」と考えていると大抵良い結果にならないので、最近は負けても良いやぐらいの気持ちで大会に参加してます。

魔人T: 来年の1月に「Street Fighter V: Arcade Edition」が来るという発表がありました。 この新バージョンのArcade Editionに何かの期待がありますか?

どぐら: 個人的にですが、UIが良くないなと思う部分が幾つかあるので改良して欲しいです。
カウンターヒットを確認するのに、COUNTERという文字を見ないといけないのはどうかなと思います。弱、中攻撃でもカウンターヒットが発生したら専用のエフェクトを付けて欲しいかなと思います。
対戦において特に意味のないFIRST HITの表示も消して欲しいです。COUNTERと混同しやすいので...
あとはAEと銘打っているのですから、ゲームセンターで出してくれると凄く嬉しいですね。

魔人T: カプコンカップ2017で自分の勝算はどう思いますか?

どぐら: なるようになる、としか言えません(笑
後半調子が上がってきたので、本戦でもそれを持続させられれば良いかなあぐらいです。


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