Harada: Tekken 7's input lag was reduced by 2 frames, but people didn't notice; more reductions coming within the year

Could be the start of input lag reductions across all modern fighters

Posted by Justin 'AdaptiveTrigger' Gordon • November 13, 2017 at 3:21 p.m. PST

It's no secret that Tekken 7 has been somewhat infamous for having some of the highest amount of input lag for modern fighters. It had about 7.7 frames of latency... at least, it did previously.

During the Tekken World Tour Finals event, Harada stood up in front of the crowd with a translator, Tekken designer Michael Murray. There were a number of interesting things said about this issue that has been plaguing Tekken 7.

"Before asking [Epic's Unreal Engine team] to cooperate, we first actually eliminated two frames of input lag on our side -- and you guys didn't notice!" said Harada through his translator. This would mean that the input lag has been reduced to 5.7 frames.

Of course, it doesn't just stop them. Previously it's been brought up that more reductions have also been incorporated from the engine side thanks to Epic Games.

"We talked with Epic," continued Harada's translator "there was a little bit of lag on the engine side. They have been able to rectify that." Still, this will take a little time to implement.

Harada mentioned that there needs to be a lot of rearranging of some of the code as it's not as simple of a process as running an update on Windows. While the team doesn't have an exact date in which these reductions are to be live, it was said that they should be available within the year "so all the tournaments next year should have less lag."

As it typically is with an engine update, it takes time to implement the changes and then work out all the bugs. Quality assurance will certainly be an important step here.


Click images for animated versions

Despite this, DisplayLag have indicated that they have retested Tekken 7 and found no change as of today. We have reached out to Bandai Namco and will update the story if we should hear something back from them.

This may be a sign that we start seeing input reductions for other modern fighters that make use of Unreal Engine. Games like Street Fighter 5, Dragon Ball FighterZ, Marvel vs. Capcom: Infinite, etc.

Still, this is a huge undertaking on the part of the developers. It will likely be some time before other games are able to make these implementations.

Source: Tekken Twitch channel.

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