'I think [Ed is] an amazing counterpick for today's meta and is being slept on a lot' - Justin Wong talks fighting game growth, MvCI opinions and more

Posted by Nicholas 'MajinTenshinhan' Taylor • November 6, 2017 at 5:01 a.m. PST | Comments: 28

Capcom Cup 2017 is drawing closer by the day, and a lot of top level players are ready to test their skills against eachother at the grand event.

In an effort to build hype for this, we've decided to reach out to the qualified Capcom Cup players, and will be bringing you interviews with as many as possible of the players set to participate in the event.

Next up is FOX|Justin Wong, one of U.S.A.'s most enduring top players in multiple games. In this interview, he talks about Street Fighter 5's Ed, the growth of fighting games as a viable career, his thoughts on Marvel vs. Capcom: Infinite and more.

Here's a snippet to get you started.

MajinTenshinhan: As far as Street Fighter 5 goes, you're known mainly for your top level Karin play, but you've been known to bring out Ed in tournaments from time to time as well, who's an exceedingly rare character to see in tournament play. How do you feel about Ed right now in Street Fighter 5, and what do you think he needs to become more commonplace in the game's meta?

FOX|Justin Wong: I believe Ed is a very good character in Street Fighter 5. Good Damage, good forward dash and back dash, good setups, good neutral. I think he is an amazing counter pick character for today's meta and he is also being slept on a lot.

Continue below for the full interview.

MajinTenshinhan: As someone who's been active in fighting games as long as you have, how does it feel to see the massive growth the genre has seen in publicity and prize money lately? The fact that some people can make a proper living off of playing fighting games is a pretty far leap from just 10 years ago.

FOX|Justin Wong: Its amazing! I used to win tournaments and get $300 for first place, but now it's so high that you can make a living from fighting games. The competition is also a lot harder, though, which doesn't let many players live off from tournament winnings.

MajinTenshinhan: Are there any characters in particular you're hoping to see added next year for Street Fighter 5?

FOX|Justin Wong: I hope to see Sagat, Necro or Q added in to Street Fighter 5. They would be so cool with the whole V-Trigger and V-Skill system.

MajinTenshinhan: Besides Street Fighter, you're very famous for your extreme skill in Marvel vs. Capcom 2, skills which we continued to see in Ultimate Marvel vs. Capcom 3 as well. How do you feel about the latest game in the series, Marvel vs. Capcom: Infinite, and do you have any advice for players trying to level up in this game?

FOX|Justin Wong: I love Marvel vs. Capcom: Infinite. I play it every day and stream it whenever I can when I am home. It's so fun and full of creativity.

For people who are trying to level up I would say to treat this as a new game. Don't think of it as a Marvel game where your old Marvel fundamentals will carry you through the game's lifespan.

MajinTenshinhan: What are you hoping to see change about the game when the fresh version Street Fighter 5: Arcade Edition comes out early next year?

FOX|Justin Wong: I hope to see more single player content, more changes to the game, more character changes, and also no more thumbs up please. I want to hit rematch if I am Player 2. And better netcode would be awesome.

MajinTenshinhan: How do you feel about your chances going into Capcom Cup 2017?

FOX|Justin Wong: I am so bad at Capcom Cup, to be honest. But I think that I've been playing better leading up to Capcom Cup, so I can only hope to do well by practicing a lot.

But, also practicing for Marvel vs. Capcom: Infinite's Battle For The Stones will be a challenge as well. So its a good thing that I'm a full time Pro Gamer now.

Huge thanks to FOX|Justin Wong for participating in our interview series and we wish you the best of luck at Capcom Cup 2017. Please look forward to more interviews in the coming days.

Photo credit: Chris Bahn.

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