Injustice 2: Accessibility done right; a look at NetherRealm's latest through the eyes of a casual fighting game player

Posted by John 'Velociraptor' Guerrero • May 21, 2017 at 12:58 p.m. PDT

When it comes to fighting games, the term "accessibility" is often hastily synonymized with "dumbing down." While that's certainly a pitfall of trying to make a series more appealing to persons outside a game's hardcore fan base, it doesn't have to be a negative term.


Injustice 2 is still in its infantile stages, but already we're hearing a lot more good than bad about the latest from NetherRealm Studios. GameSpot's Mike Mahardy, a player who doesn't classify himself at all as a hardcore fighting gamer, was skeptical of the new Injustice at first, but soon found it to be refreshingly different than other fighters.

In the latest episode of Reboot, Mahardy details why he feels Injustice 2 succeeds where other fighting games often fail: appealing to the casual crowd.
It will take some time to see how well the competitive crowd receives the game, and that will ultimately be answered with final tournament attendance numbers after the honeymoon phase has run its course.

For those of you who have logged a decent amount of hours with Injustice 2, how are you feeling about its appeal? Does it hit the mark, as Mahardy preaches, with the general fun factor? Will it stay in the good graces of the competitive crowd with its central fighting game gameplay?

This conversation is an important one not just for Injustice, but for most all fighting games emerging in today's landscape.

Thanks to BornFree for the submission.
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